Many games come oh so very close to being good, or event great, but don't...quite...make it. That's the topic for this episode, noble failures. Even if they didn't completely succeed, from a design or a market perspective, these games deserve respect. (Many wargames included.) Plus, Tom reviews Eclipse, both the new iPad version and the original boardgame.Continue
Posted on May 6, 2013 at 5:39pm — 1 Comment
Tom and Grand Dalgliesh of Columbia Games talk about their Kickstarted new edition of the classic block game Napoleon. We also delve into the secret of Columbia Games' sustained success, the history of the company (including Hârn), some possible new games, and the reasons why the real history of Macbeth would make an awesome game. Plus, a game off the beaten track that's the best solitaire wargame you'll ever play that doesn't have any pieces.…Continue
Posted on April 13, 2013 at 4:22pm
Volko Ruhnke is our guest, and boy, do we have a lot to talk about. From Wilderness War to Labyrinth, from Andean Abyss to the next games in the counterinsurgency series, we've got it all. How do you portray guerrilla warfare and terrorism in wargames? Why haven't there been more games about the most frequent conflicts of the last century, the internal ones? And what's a Tupemaro, anyway?
Posted on February 12, 2013 at 10:01pm
Jason White, formerly of the Point2Point podcast, chats with Tom about the games we've been playing, from No Retreat on the table to Summoner Wars on the iPad. Our game off the beaten path is not one, but two fantasy wargames with a very different backstory. Tom worries that companies porting boardgames to mobile devices might listen to the wrong customers.
Posted on November 21, 2012 at 8:22pm