"From your other post it seems you have to spend time to get into C++ again. I would suggest you look into something like Java. But once you have decided which language to use you will find that there are code libraries for what you need most…"
"We're getting there!
In combination with the overlays these things are now much simpler - I wish had started with the overlays earlier. But I lacked a good painting program for the windows virtual engine environment, till yesterday when the…"
"I made an overlay with three parallel lines like this:
which was applied three times to hex K31 and once to K30 (the previous crestlines/hexside were deleted):
to insert the double crest and open ground between the marsh and the woods on the…"
"Started to use overlays and there are some nice things that can be done with them! Mostly for wholes in the woods to show levels. Still have some difficulties doing everything.
For example between K30 and L31 there should be a level one crest…"
"Here is another one for the wishlist: transparency blobs.
Used to show what level / crest lines the terrain underlaying for example woods terrain has. It is possible to use hexlines and manevouver the control points so that it doesn't…"
"Yes, I was thinking in addition to that changing the texture (I know, greedy). Has someone suggested allowing two colours for hex grid numbers like on the new maps (black and white depending on the terrain)?"
"Maybe it would be possible to only change the texture and keep the placement (curves and all) by doing SHIFT + left click to replace the texture with what is currently selected in the terrain list box?"