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The reason why I did not get into SL or ASL in the first place was exactly the idea of geomorphic map - the lack of but abstraction of historical sense in the use of the map. I believe the platoon leader commanding various squads certainly doesn't want a "geomorphic" map when doing the real things. "That was supposed to be clear there!" cried the platton commander when he recevied suppresion fire from that "supposed" direction" while holding the map.
I therefore prefer ATS historical maps more, although in the beginning the desert terrain and basic game terrain don't matter that much. But then, it is not only a game but an historical study. Admittedly, the geomorphic maps are more efficient and effective to play a game with based on a common system. But everytime I completed an ASLSK game, I was left with a sense that did I really fight that battle? It seems that I was in the cloud, knowing that I just won a game, not the historical battle. The sense of accomplishment faded away quickly.
Nowaday with more money at hand, I am less resistant to the geomorphic maps and bought many games and modules from the Combat Commander, Conflict of Heroes, Panzergranadier series etc. They are for gaming with people. When I study myself, I still prefer the "real terrain" on maps that much, although you never know whether they are that much authentic as claimed. But isn't that the value of a wargame with truely authentic maps?
Posted on June 21, 2008 at 12:38pm — 6 Comments
Posted on March 12, 2008 at 8:30am — 114 Comments