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The reason why I did not get into SL or ASL in the first place was exactly the idea of geomorphic map - the lack of but abstraction of historical sense in the use of the map. I believe the platoon leader commanding various squads certainly doesn't want a "geomorphic" map when doing the real things. "That was supposed to be clear there!" cried the platton commander when he recevied suppresion fire from that "supposed" direction" while holding the map.
I therefore prefer ATS historical maps more, although in the beginning the desert terrain and basic game terrain don't matter that much. But then, it is not only a game but an historical study. Admittedly, the geomorphic maps are more efficient and effective to play a game with based on a common system. But everytime I completed an ASLSK game, I was left with a sense that did I really fight that battle? It seems that I was in the cloud, knowing that I just won a game, not the historical battle. The sense of accomplishment faded away quickly.
Nowaday with more money at hand, I am less resistant to the geomorphic maps and bought many games and modules from the Combat Commander, Conflict of Heroes, Panzergranadier series etc. They are for gaming with people. When I study myself, I still prefer the "real terrain" on maps that much, although you never know whether they are that much authentic as claimed. But isn't that the value of a wargame with truely authentic maps?
I was talking about rulebook on BGG the other day. Constructing a rulebook by the game designer is not easy and it might often be more of a work by the developer. The rules should be carefully constructed and shouldn't expect the players to find them out by implications. One of the joy in wargaming is reading rulebook and finding every questions have been answered by the rulebook itself and need no further clarifications from the game designer.
What was your last rulebook reading that…Continue
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