Marco Lyons
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  • Chesapeake, VA
  • United States
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Marco Lyons's Discussions

War Gaming Video Chat: Design for Cause vs. Design for Effect

The topic has been discussed many times before but the terms have not always been clearly defined. What do they mean to you? Does the distinction matter to you when deciding your favorite war…Continue

Started Aug 30, 2015

War Gaming Video Chat: New Designs vs. Old Designs

A lot has been written on BoardGameGeek and other forums about whether new games are better than old games. Have war game designs advanced significantly beyond the classics like PanzerBlitz and The…Continue

Started Aug 25, 2015

War Gaming Video Chat: The Podcasts!

Meeples and Miniatures, Advance After Combat, The Messy Game Room, The Two Half-Squads, I've Been Diced, Guns, Dice, and Butter, and many more. Informative, entertaining, it's a whole new dimension…Continue

Started Aug 19, 2015

War Gaming Video Chat: Morale!

Morale in war games: failing morale checks adds excitement (and frustration) and a sense of realism - but what is morale really and how can it effectively be designed into tabletop war games? Armies…Continue

Started Aug 13, 2015

 

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Marco Lyons posted a discussion

War Gaming Video Chat: Design for Cause vs. Design for Effect

The topic has been discussed many times before but the terms have not always been clearly defined. What do they mean to you? Does the distinction matter to you when deciding your favorite war games?We have our favorite games and we usually want to believe our favorite games are at least decent representations of reality. What are some good examples of games that use either design for cause or design for effect? Do you have a strong preference for one or the other and why?Join a video chat and…See More
Aug 30, 2015
Marco Lyons posted a discussion

War Gaming Video Chat: New Designs vs. Old Designs

A lot has been written on BoardGameGeek and other forums about whether new games are better than old games. Have war game designs advanced significantly beyond the classics like PanzerBlitz and The Russian Campaign? Are newer war game designs with cards, chit pulls, and the like better or just different? Don't just write a post about this. Take the opportunity to speak your mind and listen to others in real-time!Join a video chat this Saturday, August 29th, between 7 and 9 p.m. (Eastern…See More
Aug 25, 2015
Marco Lyons posted a discussion

War Gaming Video Chat: The Podcasts!

Meeples and Miniatures, Advance After Combat, The Messy Game Room, The Two Half-Squads, I've Been Diced, Guns, Dice, and Butter, and many more. Informative, entertaining, it's a whole new dimension to the hobby. Do you listen to them? What do you think of them? Do you consider them an interesting development or a waste of your gaming time?Join a video chat and discuss these and related questions this Saturday, August 22nd, between 7 and 9 p.m. (Eastern Standard Time) at the following link:…See More
Aug 19, 2015
Marco Lyons posted a discussion

War Gaming Video Chat: Morale!

Morale in war games: failing morale checks adds excitement (and frustration) and a sense of realism - but what is morale really and how can it effectively be designed into tabletop war games? Armies breaking, retreating, and routing have been a fixture in military history and the stuff of legend, in some cases. What is morale in a real-world sense? How have war games attempted to depict morale? Where did morale in war games come from (the earliest examples)? What games have modeled morale…See More
Aug 13, 2015
Marco Lyons posted a discussion

War Gaming Video Chat: History & Gaming

What matters most to you? Are you interested in playing games without being constrained by historical details? Is a historical theme good enough for you? Or does it matter to you that your games attempt to faithfully model historical details? Do you want your McClellan to be slow, cautious, and a bit insubordinate, or a faceless subordinate that executes orders perfectly? Does it matter to you that actual historical outcomes can be replicated in the historical war games you play? Or is it…See More
Aug 4, 2015
Marco Lyons posted a discussion

War Gaming Video Chat: EFS vs. OCS

In October 1941 Hitler launched Operation Typhoon (Taifun) the German drive to capture Moscow and knock the Soviet Union out of the war. As the last chance to escape the dire implications of a winter campaign, Hitler directed seventy-five German divisions, almost two million men and three of Germany's four panzer groups into the offensive, resulting in huge victories at Vyazma and Briansk---among the largest battles of the Second World War....From Vance von Borries and GMT Games, Typhoon!…See More
Jul 27, 2015
Marco Lyons posted a discussion

Video Chat about Historical and Conflict Gaming! Join Through Google+

Discussions of all things related to historical and conflict gaming!This Saturday, from 7 to 9 pm (Eastern Standard Time).On Google+, go to: https://plus.google.com/hangouts/_/g43zlgwcuq4wupjhdcmlv7ufheaAn online meeting, welcome to all! See More
Jul 11, 2015
Marco Lyons and Eric Walters are now friends
Dec 6, 2010
Marco Lyons is now a member of ConsimWorld
Jun 10, 2010

Profile Information

Your favorite game(s):
Command and Colors
Memoir 44
DBA
What game(s) are you currently playing (solitaire, FTF, PBEM, etc.) or wish to play next?
FTF
What game(s) have you played recently?
DBA

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