Mark H. Walker
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Mark H. Walker commented on Luke Sineath's group Triad Area (NC) Wargamers
"BTW, we had a super time at Bill's last Thursday. He is a gracious host. Bill and Greg got in a game of Armageddon War and then Bill and I bashed through a slam-bang contest of '65: Squad Level Combat in Vietnam. A good time was had by…"
May 24, 2016
Mark H. Walker commented on Luke Sineath's group Triad Area (NC) Wargamers
"Bill, I'll email you. Can I bring Greg Porter, the designer of Armageddon War? Is everyone okay with testing '65 and Armageddon War? I think we'll have fun. "
May 11, 2016
Mark H. Walker commented on Luke Sineath's group Triad Area (NC) Wargamers
"Bill, I can do next week. Can we meet in the afternoon? Say Thursday? I can come down to Eden, if you like."
May 10, 2016
Mark H. Walker commented on Luke Sineath's group Triad Area (NC) Wargamers
"Anyone interested in a Flying Pig (http://www.flyingpiggames.com/) testing session in Martinsville? We are looking to test '65 and Armageddon War. We have a nice place to test, would buy pizza and soda for all. Do it any Saturday or…"
May 10, 2016
Mark H. Walker and Brad Smith are now friends
May 10, 2016
Mark H. Walker commented on Luke Sineath's group Triad Area (NC) Wargamers
"Yikes! Kernersville is bit far (an hour) for a Wednesday night thing. Ever do Saturdays or Sundays?"
Apr 26, 2016
Mark H. Walker commented on Luke Sineath's group Triad Area (NC) Wargamers
"You guys still getting together at all? "
Apr 25, 2016
Eric Walters commented on Mark H. Walker's blog post Into the Pocket: The TV Show
"Got it in the mail! Am going to break this out and give it a go!"
Sep 19, 2015

Profile Information

Over Da Edge... A blog of paranormal, edgy, or just plain action-packed fiction.

boardgameblogger...A blog on, about, and around the design, creation, and publication of board, miniatures, video games, the process that drives them and the life that insires their creation.

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Mark H. Walker's Blog

The Monsters of Night of Man. Walker (Mechs) and Kaiju

When we demoed Night of Man at the World Boardgame Championships, players were especially excited about three aspects of the game.



1. The size of the components. More than a couple of folks asked if this was an enlarged demo version. Nope. The counters really are 1.375" square. Well, except for the Walkers and Kaiju. They are a whopping 1.5"! I'll do a video on this soon, displaying the counters so that everyone can appreciate the size.

2. The tactical detail. Sure this game…

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Posted on September 8, 2015 at 12:26pm

Night of Man. The Feroxi. The Backstory.

Today I thought I'd share some more information on Night of Man's second alien race, the Feroxi. Read on.

They were ancient enemies, their war dating back to their early days of intergalactic travel. Two species as different as Ptah and Heka, technology and magic, individuality and collectivism, destined to fight. The Sons of Ra paid lip service to the spiritual, the descendants of the Great Mother lived their spirituality. And so they fought, across the galaxies. On hot, steamy…

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Posted on September 4, 2015 at 10:05am

On Killers, Cards, and Creating. Night of Man Designer Notes

I’m not good at designer notes. To recount the ups and downs, trials, tribulations, and frustrations that have been part of Night of Man (and still are) would take up a book. I know, I’ve written several. I guess A Walk in Hell (AWIH), a game I designed for The Armchair General magazine, birthed the endeavor that was to be Night of…

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Posted on August 1, 2015 at 6:20am

On Abstraction. Brian's Designer Notes for Uprising and Army of Shadows

Once again my blog has been hijacked by a more capable mind than mine. Today Brian Train discusses his views on abstract games, specifically Uprising and Army of Shadows, the games in Yaah! #2. And without further ado, walking across the stage, Mister. BRIAN. TRAIIIIIIIN!!! Give it up folks. …

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Posted on July 29, 2015 at 3:27pm

Shayne Logan Dishes on Old School Tactical Design

Shayne Logan is the designer of Old School Tactical for Flying Pig Games. As we reach the final tweaking stage before sending the game to the printers, I thought it might be a good idea to let him explain his thinking in designing the game. Take it away, Shayne.…

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Posted on July 23, 2015 at 3:33am

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At 5:28pm on August 12, 2009, Ralph Ferrari said…
Doing okay Mark. Sorry to miss you at WBC, wish I could have made it.
At 10:17am on July 20, 2009, Stephen Moores said…
Just got Heroes of the Blitzkrieg, and it is a work of art. It will be a shame to punch the counters. I hope you do a module on the BEF Mark. The quality of your games are superb.
At 8:37am on July 16, 2009, Stephen Moores said…
I think it would have been better to have the British 1st Corps fight on the river Weser in the game Blood and bridges. Having served there in 1985 with 35 Engineer regiment, it is where we would have fought and hopefully won. Plus the scenery is much better to die in. Great game, and just ordered Heroes of the blitzkrieg.
At 1:14pm on March 11, 2009, Andy Brown said…
Mark, I have to say that when I got Blood & Bridges it was the highest quality war game production I had seen in my life - but today I got my Noville.... OH MY GOD.

Every page is laminated. The counters are crisp, colurful and centered! And the map... Wow it weighs like 10 pounds... WOW!!!!
At 9:31am on February 16, 2009, Tom Meier said…
Dang...I thought it might be something like that.
At 8:39am on February 16, 2009, Tom Meier said…
Hi Mark,

You posted elsewhere about a female archer[in the school bus discussion], what were you talking about? I didn't see a reference here, but not sure what I am looking for.
At 2:26pm on February 15, 2009, Smitty said…
Boy it sucks to be the Pakistani's in DOH's!
At 4:23pm on January 23, 2009, Kim Kanger said…
So have I and so did I
At 1:43pm on January 23, 2009, Mark H. Walker said…
Got it and replied.
At 1:36pm on January 23, 2009, Kim Kanger said…
You have got mail
 
 
 

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