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When we demoed Night of Man at the World Boardgame Championships, players were especially excited about three aspects of the game.
1. The size of the components. More than a couple of folks asked if this was an enlarged demo version. Nope. The counters really are 1.375" square. Well, except for the Walkers and Kaiju. They are a whopping 1.5"! I'll do a video on this soon, displaying the counters so that everyone can appreciate the size.
2. The tactical detail. Sure this game…
Posted on September 8, 2015 at 12:26pm
Today I thought I'd share some more information on Night of Man's second alien race, the Feroxi. Read on.
They were ancient enemies, their war dating back to their early days of intergalactic travel. Two species as different as Ptah and Heka, technology and magic, individuality and collectivism, destined to fight. The Sons of Ra paid lip service to the spiritual, the descendants of the Great Mother lived their spirituality. And so they fought, across the galaxies. On hot, steamy…Continue
Posted on September 4, 2015 at 10:05am
I’m not good at designer notes. To recount the ups and downs, trials, tribulations, and frustrations that have been part of Night of Man (and still are) would take up a book. I know, I’ve written several. I guess A Walk in Hell (AWIH), a game I designed for The Armchair General magazine, birthed the endeavor that was to be Night of…
Posted on August 1, 2015 at 6:20am
Once again my blog has been hijacked by a more capable mind than mine. Today Brian Train discusses his views on abstract games, specifically Uprising and Army of Shadows, the games in Yaah! #2. And without further ado, walking across the stage, Mister. BRIAN. TRAIIIIIIIN!!! Give it up folks. …
Posted on July 29, 2015 at 3:27pm
Posted on July 23, 2015 at 3:33am