Mike Raymond
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  • Ottawa, Ontario
  • Canada
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Mike Raymond's Discussions

What would be your Ultimate Gaming Experience ?
3 Replies

I have dreamed for many years of being part of a group of war gamers who were all playing the same huge game, but at different levels, yet related. What I mean by related is that the action is…Continue

Tags: multi-player, pbem, ww2

Started this discussion. Last reply by M Watney Mar 6, 2012.

Doing away with dice
2 Replies

Have you ever had all the advantages in your favor, more of everything, and lost it all with a bad die roll? That has happened to me quite a few times. It always bothered me, but even more when I…Continue

Tags: tactical, operational, strategy, ww2, pbem

Started this discussion. Last reply by Alan Sutton Jan 25, 2012.

WW2 Command Opportunities

The war continues as we gear up for turn seven in WW2 The Big One. This is a decision-based command game recreating the war in great detail. Every battle means something in this team-based,…Continue

Tags: pbem, tactical, operational, strategic, ww2

Started Dec 7, 2010

Command Anxiety

WW2 – The Big One, perhaps the most interesting and complex game you will ever find. Note that this is a text-based email game.   This is not a battle game, although combat is part of it. This is a…Continue

Tags: Tactical, Operational, Strategic, WW2

Started Jul 8, 2010

 

Mike Raymond's Page

Latest Activity

M Watney replied to Mike Raymond's discussion What would be your Ultimate Gaming Experience ?
"Hi Alan, I'm touched that Gulf Crisis should appear in a thread labelled 'What Would Be Your Ultimate Gaming Experience?'  Very flattered. Gulf Crisis was innovative in many ways.  First, it had a peacegame as well as a…"
Mar 6, 2012
Alan Sutton replied to Mike Raymond's discussion What would be your Ultimate Gaming Experience ?
"I played a game In England around 1992-3 I think. It was a huge multi player recreation of The Gulf War. There were at least a hundred or so people there. The Syrians had a team of 6 or 8, the Yanks about 15 I think. I was in a team of 2 playing the…"
Jan 27, 2012
Alan Sutton replied to Mike Raymond's discussion Doing away with dice
"Mike you say "What if the outcome of a battle could be based on realistic things like your decisions, deployment, tactics, terrain, weather, and support?" but you miss out the randomness inherent in war. Napoleon and all his opponents and…"
Jan 25, 2012
Enrico CS Viglino replied to Mike Raymond's discussion Doing away with dice
"Don't like rochambeau, and a simulation pretty much requires EXTERNAL randomizers."
Jan 24, 2012
Enrico CS Viglino replied to Mike Raymond's discussion What would be your Ultimate Gaming Experience ?
"Closest we came were a minis campaign set in age of reason, and an SF-based PBM (without the mail - hand delivered) campaign that I devised. In both cases, players ran their own strategic side of things, but then a bunch of us would play out…"
Jan 24, 2012
Mike Raymond posted a blog post

Snippits from the game rules

Hi All, Folks are missing a great game opportunity, so I decided to paste some of the rules here, in a serial kind of blog, and work through all nine manuals. Interested people can get the full rules, all manuals, at the game web site. We want more players, nuff said.WW2 The Big One Game Site Snippets: Battle takes place in Fronts that are geographic locales that players and the GM determine among themselves as the war widens.…See More
Feb 15, 2011
Mike Raymond posted a discussion

The Ultimate Gaming Experience

I have dreamed for many years of being part of a group of war gamers who were all playing the same huge game, but at different levels, yet related. What I mean by related is that the action is interwoven and dependent on what others are doing. A 'Big Picture' game. Man must always dream for bigger and more than he has.  When I began playing I knew of no other gamers and did a lot of solitaire play. My dream then was to find a player, just one. That didn't happen for a while, so I tried play by…See More
Jan 26, 2011
brian s. b. commented on Mike Raymond's blog post If I write it, will they read it?
"your "hooked" on your own game-this is a very good sign!"
Dec 10, 2010
Mike Raymond posted a discussion

Doing away with dice

Have you ever had all the advantages in your favor, more of everything, and lost it all with a bad die roll? That has happened to me quite a few times. It always bothered me, but even more when I began playing games by mail and later email. You aren't there to see the die roll, but you get the message telling you that your well-thought out plans are going nowhere. Of course, they have die roll simulators and random number generator programs now, that take away the 'he cheated' feeling. Still,…See More
Dec 10, 2010
Mike Raymond commented on Mike Raymond's blog post If I write it, will they read it?
"At any rate, the guys seem to be enjoying playing the game. It keeps me,and them, busy. I find myself 'in-game' even when I'm not as I think about it all through the day. The pace is slow enough to be very realistic. I mean, 11 days…"
Dec 10, 2010
brian s. b. commented on Mike Raymond's blog post If I write it, will they read it?
"mike i encourage you to pursue this and thanks for your effort. now,you could try just to put it on scrbd.com and make it available. the only other thing i can think of is perhaps minden games-they seem to be a wargame "publisher" of…"
Dec 9, 2010
Mike Raymond commented on Mike Raymond's blog post If I write it, will they read it?
"Ah, maybe I should clarify that by publish I mean a paper book, bound copy, as opposed to online published. Doing a little at a time is out of the question due to cost. My novel, for instance, was almost $9 per copy at cost to produce. It is an all…"
Dec 7, 2010
Eric Walters commented on Mike Raymond's blog post If I write it, will they read it?
"Mike, For it's worth, it might be useful to write up a few combat examples that provide your unique twist that will attract players to the game and/or stimulate interest in the system. I think that for games with limited intelligence,…"
Dec 7, 2010
Mike Raymond posted a blog post

If I write it, will they read it?

Recently I've been pondering actually publishing the rules of my game WW2 The Big One. There are nine manuals plus additional material and enough of that to equal a tenth. The current method of delivery is in the form of MS Word documents. It occurred to me that this work deserves to live beyond the playing of the game.Thirty years of work has gone into this project, writing and revising. That is four or five complete re-writes as new ideas and concepts come up. I think the finished product…See More
Dec 7, 2010
Mike Raymond left a comment for Rusty Coleman
"Welcome to Consimworld. Hope you enjoy. If you get some time, check out my game. WW2 The Big One. Shameless plug by the author."
Dec 7, 2010
Mike Raymond replied to John Kranz's discussion What are you playing?
"I don't know if you can call it playing, but I am moderating my own game design, WW2 The Big One, and that is a full-time activity. I've found myself unable to enjoy video games any more. When I try, there is this nagging feeling that I am…"
Dec 7, 2010

Profile Information

Your introduction to consim gaming:
Numerous players in my own pbem game are members.
Your favorite game(s):
WW2 The Big One, Global War, ASL, Flattop,Armed Assault,Silent Hunter
What game(s) are you currently playing (solitaire, FTF, PBEM, etc.) or wish to play next?
Silent Hunter, Armed Assault, WW2 The Big One
What game(s) have you played recently?
As above
In general, how much time do you spend gaming?
Hours dailly
How big is your game collection?
Dozens
About Me
Single Dad, widower, old fart, author
Personal Interests (favorite activities, movies, shows, books, music, etc.)
writing, reading, hiking, biking,TV
Website:
http://ww2thebigone.webs.com

Mike Raymond's Blog

Snippits from the game rules

Hi All,

 

Folks are missing a great game opportunity, so I decided to paste some of the rules here, in a serial kind of blog, and work through all nine manuals. Interested people can get the full rules, all manuals, at the game web site. We want more players, nuff said.

WW2 The Big One Game Site

 

Snippets:

 

Battle takes place in Fronts that are geographic locales that players…

Continue

Posted on February 15, 2011 at 3:23pm

A CALL TO ARMS

WW2 The Big One needs 20 players as the war just expanded. May 1940 and Italy just joined Germany by invading France.  That opens up the Med Sea Front. 



We don't have enough people to fill all the roles.



Strategic, Operational, Tactical, Espionage, Army, Navy, Air



Decision-making roles… Continue

Posted on January 29, 2011 at 10:16am

If I write it, will they read it?

Recently I've been pondering actually publishing the rules of my game WW2 The Big One. There are nine manuals plus additional material and enough of that to equal a tenth. The current method of delivery is in the form of MS Word documents. It occurred to me that this work deserves to live beyond the playing of the game.



Thirty years of work has gone into this project, writing and revising. That is four or five complete re-writes as new ideas and concepts come up. I think the finished… Continue

Posted on December 7, 2010 at 9:59am — 5 Comments

Recruiting players for WW2

WW2 is starting again. We need Tactical Level players. Those are Lt. Generals in the army, Squadron Leaders in the air, and Captains at sea. TAC players handle all combat in the game via email.

The new game is starting this month, August 2010, so contact me soon.

This is not just a Tactical game. You can earn promotions to Operational and even Strategic Levels as the war progresses.

Posted on August 18, 2010 at 6:32am

Comment Wall (3 comments)

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At 1:48pm on December 7, 2010, Joey Sabin said…
What positions are currently available, if its not too much trouble to ask.
At 12:57pm on December 7, 2010, Joey Sabin said…
Is this a roll player game as a commander?
At 1:34pm on July 11, 2010, brian s. b. said…
will do!
 
 
 

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