Pelle Nilsson
  • 42, Male
  • Sweden
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  • Patrick Tremoureux
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Pelle

Latest Activity

Karl Deckard replied to Pelle Nilsson's discussion More playable computer wargame, like a boardgame in the group War: Gaming on the PC
"Unity of Command might be worth a look; simple but meaningful supply lines, straight forward combat resolution, and a very polished experience overall."
Jan 1, 2013
Brant Guillory commented on Pelle Nilsson's blog post 4k General
"wow - very cool.  I'm updating java on my work machine right now to check it out :)"
Mar 1, 2012
Pelle Nilsson posted a blog post

4k General

Announcing 4k General, my entry for the 2012 Java4k competition.http://java4k.com/index.php?action=games&method=view&gid=400   I never tried to make a game in 4096 bytes before (compressed zip size including all data and graphics) . I didn't think I would manage to get even this much content in really, but I'm…See More
Feb 29, 2012
Pelle Nilsson commented on Eric Walters's blog post Confessions of an X-Box General
"Actually by "normal people" I mean "normal wargamers", not really "normal" people, but you knew that."
Oct 6, 2011
Pelle Nilsson commented on Eric Walters's blog post Confessions of an X-Box General
"Interesting game. Looks like it could even be fun, or at least possible to turn into a fun game for normal people.  Also looks more than a little (Chris) Crawfordian."
Oct 6, 2011
Pelle Nilsson replied to Joseph A. Angiolillo Jr.'s discussion Using Vassal with other systems for PBEM
"Why not just use the camera button in VASSAL (add one if missing in the module file) and email the resulting image file (additional text can go in the email; it is sort of what emails are for)?   Still too cumbersome for me to find this useful,…"
Sep 15, 2011
Pelle Nilsson commented on Eric Walters's blog post Surveying World War I Tactical Ground Games
"Red Poppies is from the same designer as In The Trenches (see below). There is a csw forum with some photos and rules to download. WW1CC sounds interesting indeed. I have never played CC, but I have it on my list of games to check out sometime when…"
May 16, 2010
Pelle Nilsson commented on Eric Walters's blog post Surveying World War I Tactical Ground Games
"I have suggested that in the csw tcs forum at least twice, but no luck so far. BTW here is a site/book that has some excellent scanned artillery time tables: http://www.gutenberg-e.org/mas01/masarc01.html"
May 14, 2010

Profile Information

Your introduction to consim gaming:
I found wargames in ads in RPG magazines in the late 80's.
What game(s) have you played recently?
Ambush!, Guns of August (yes, really), Target Arnhem.
Your local game club(s) and/or where you reside (let's network!)
Friendly Fire and krigsspel.se.

Pelle Nilsson's Blog

4k General

Announcing 4k General, my entry for the 2012 Java4k competition.

http://java4k.com/index.php?action=games&method=view&gid=400 

 

 I never tried to make a game in 4096 bytes before (compressed zip size including all data and graphics) . I didn't think I would manage to…

Continue

Posted on February 29, 2012 at 3:00pm — 2 Comments

Inkscape Countersheets and Hexmaps



Some new features have been added to the Inkscape countersheet and hexmaps effects since the 1.0 release last year, as I have written about in the thread on bgg. I don't want to make another official release (with a link from the project homepage until the new features have been a bit better tested, but 1.1 and 1.2 can be downloaded from links in that bgg… Continue

Posted on May 28, 2009 at 4:25pm

Inkscape Boardgame Extensions 1.0





I decided to upload version 1.0 of the boardgame Inkscape extensions now. Changes since last release are too many for me to remember (most things are just fixing bugs for the countersheet and hexmap generator effects). The biggest change is the ability to specify colors and other SVG attribute values in the spreadsheet file (for advanced users only, and nothing you really ever have to use).



There is… Continue

Posted on January 2, 2009 at 8:00pm

Improved Countersheet Generator, 0.99


Finally I believe the problems with gradients in created countersheets have been fixed, and the resulting boardgame extensions 0.99 uploaded. They also include some more small improvements and bugfixes, and a first version of documentation for the file format used to describe countersheets (mostly kindly contributed by a Eric Hanuise).

Posted on June 29, 2008 at 4:04am — 9 Comments

Generate Countersheets or Hexmaps from Command-Line

I'm adding the following paragraph to the readme.html file of the next release of Inkscape Boardgame Extensions:



For advanced users, if you want to use these scripts from the command-line,

there's little to stop you. You need to have the

lxml python module

and inkex.py (from the Inkscape extensions directory) in your python

module… Continue

Posted on June 26, 2008 at 1:13pm

Comment Wall (2 comments)

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At 3:02pm on March 1, 2010, Patrick Tremoureux said…
Hej Pelle,

Roligt att träffas där :o) Japp, dörren till Apollotempel, på kvällen efter en moped tur runt norra delen av ön under vilken ett öga svullnade på värsta sätt. Jag följde då en plötslig inspiration och erbjöd till guden (appolo är också läkare) en halv öl och en fisherman i ett hål vid foten av templet: en god natts sömn och tidig morgon mitt botade öga kunde öppna sig för att njutta av sol uppgång ... :o)

Naxos är faktiskt en riktig trevlig ö - har du varit till 15 meter hög helleniskt vakt tornet ? - med rätt avstånd till andra öar som Amorgos och Delos. När var du där ?

Tänker kolla på din program att skapa enheter. Är intresserade av möjlighet att skapa effekter som "skugga" (etc) som Illustratorsmal av John Cooper, men det bodde vara också möjligt med Inkscape, jag behöver lära mig det. Jag vår på franska forum "Frog of War" och kunde läsa att flera skriver om din program hexmap :o)

Vi hörs !

MVH, Pk.
At 4:15pm on December 27, 2008, Smitty said…
Now if they were sexy Lutheran girls....
 
 
 

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