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Posted on August 7, 2009 at 9:28am — 2 Comments
Posted on July 4, 2009 at 2:30pm — 43 Comments
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Oh, I see it now, it was a comment from Don L a few months ago.
I agree. I play mostly ASL becasue that is what my group exists to play. But we have non-ASL gaming weekend now and then and i also play a lot of the other stuff out there. heck my basement is full of games; they need to get played. Now that I have a few years of ASL under my belt and I play it enough to keep it fresh in my head I find more time to play other games.
Where is that from? I don't think ASL is THE universal language for wargamers. But there is certainly an ASL sub-culture in the hobby... and a part of it is very dysfunctional.
Players win the game by amassing the most Victory Points. Players gain Victory Points for Fame and Wealth, and they gain those by playing Tricks Cards - that they buy, often by Auction - that enable them to perform Escapes and Illusions, announce/answer Challenges, gain ownership of theaters, and survive the demands and dangers of doing all of this. Each “trick” will require differing levels of skill, and many will sap the stamina and strength of the Magician. Performance of tricks earns Money and Fame. The winner is the player with the most Fame and Money at game’s end.
Rules are 4000 words. Fairly simple stuff.
Components: 1 and 1/2 decks, one 11X17 gameboard, 5 Magician Displays, 25 counters, Fake Money. You get all of these by email (you have to print them up . . . lots of neato graphics, by the way . . . compliments of Bob Wilson . . .i think), except for play money and dice.
Playing Time, under 2 hours . . . we hope . . . that's why we playtest. And playtesting is at 2nd level now . . . game has changed more than a tad since the original level (2007)
Wanna give it a shot? Playtesting IS work . . . but it can be fun, and we appreciate it immensely.
If interested, email me at BergBROG@Comcast.net
Thanx
RHB
Have fun...
Mark
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