September 26, 2009 at 9am to September 27, 2009 at 6pm
A local gaming convention for the Washington, DC, metro area. Includes historicial miniatures, euro games, wargames, a diplomacy event, and a game design event.
This purpose of this group is to create a census of gamers in the Baltimore-DC-Virginia area, and to facilitate finding opponents, news and events, etc.
I started out with HLII and CAG, then got the others in the series. The only one I haven't tried yet is Marine Air. I've had fun with the whold series, especially since most of my gaming is unfortunately solitaire.
AH Battle of the Bulge '65. I played the Germans. The guy who taught it to me neglected throughout the game to tell me this little tidbit about the road movement rate.
Your favorite game(s):
APL GWAS series. Big ships, big guns. Nothing more needs be said.
What game(s) are you currently playing (solitaire, FTF, PBEM, etc.) or wish to play next?
Russian Campaign, Cruiser Warfare
What game(s) have you played recently?
Hornet Leader II, War Plan Crimson
In general, how much time do you spend gaming?
2 hours / day
How big is your game collection?
100+ games
Your local game club(s) and/or where you reside (let's network!)
Waldorf in Southern Maryland. No clubs around here AFIK.
About Me
Married, twin girls, one deaf. Retired SUN Systems Programmer for WSSC, currently sub teaching in Charles County. Gaming since 1968.
Personal Interests (favorite activities, movies, shows, books, music, etc.)
World War I naval warfare. Baseball (Go Blue Crabs!), Hockey, Football.
Comment Wall
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I've found the internal debate (i.e. the debate in my head) has been to either play a lot of games poorly or a few games well. I prefer the latter model, but then you must, as you say, find that set of holy grail games that one chooses to become goo…
Chris:
Really - that's a good point. I wonder if the Audi folks realized the message they were sending out with this one. I doubt if anyone found it funny in the least.
Smitty
Group to discuss boardgame Map Making.
Where amateur and published map makers can discuss and assist each other with techniques and methods used in creating boardgame maps.
(not a group for arguments about what map style or software app is best)
I've recently printed and built "To the Last Man." I was able to play the game and get an idea of its look and feel beforehand thanks to BGG and Cyberboard. It's an excellent game, one well worth the bother.
I _hope_ it is just by unfortunate accid…
Yes, this was a creepy ad. I looked at the Audi website to compare this car to others. Oddly enough, you are unable to compare it to the VW SportWagon TDI, which gets exactly the same mileage.
Lately, I've been mad at Newsweek, due to issues of bias that are beyond the realm of this group. However, tonight I read a very good article on its web site, regarding layoffs.I was once in a meeting at a former employer, and we were going over th…
The game on the development table now is Rob Markham's Saratoga. This game covers the decisive battle of the American Revolution tactically, with two scenarios. One addresses the Battle of Freeman's Farm on September 19, and the other is on the Ba…
I'd love to see more open source work, but I'm especially thinking of computer games. That would allow not just designers, but the developers, to look "under the hood" to see what makes a good game work. Even if that education is taken to commercial…
I haven't seen much in the way of Napoleonic games as of late, and I think the COA system always lagged a bit because the rules changed quite a bit and there have been lots of questions surrounding a new, more playable system. I think if someone can…
What I think will be coolest about the concept is the use of touch displays to pick up and move counters, etc. and swipe the display with a finger to quickly scroll and view the map. All this while having a live chat window or audio option to talk t…