Ted Torgerson
  • 52, Male
  • Chicago
  • United States
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Ted Torgerson's Friends

  • Countersmith Workshop
  • Brian Lucid
  • Magnus Nyberg
  • Ingo Pershing
  • Iain Cheyne
  • Mark D
  • Roger Leroux
  • Charles Féaux de la Croix
  • Packy
  • Bruno Moscetti
  • Keith Potter
  • Michael Roth
  • David Matchen
  • Patrick Thornbury
  • Jo Bader

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Profile Information

Your introduction to consim gaming:
Hmm I got Luftwaffe in 1971 or 72. Learned the names of the planes that was about it.
Your favorite game(s):
ASL. I am terrible!
What game(s) are you currently playing (solitaire, FTF, PBEM, etc.) or wish to play next?
Wish to play next: Devil's Cauldron
What game(s) have you played recently?
ASL, ASLSK#3, Hannibal: Rome versus Carthage, Paths of Glory, Twilight Struggle
In general, how much time do you spend gaming?
10 hours per week, mostly on VASL or wargameroom
How big is your game collection?
about 150 games
Your local game club(s) and/or where you reside (let's network!)
We have a group that meets once a month in Chicago
About Me
Attorney in private practice for the past 18 years.

Ted Torgerson's Blog

My first Published Game Design

GMT has added 1989 to its P500 list. This will be my first commercially published game design. I started working on this game in earnest right when CSW Social began. I made a few blog posts about it and got a lot of helpful feedback from the CSW Social community, so thanks to everyone who gave me their thoughts on the…

Posted on March 12, 2010 at 9:37pm — 7 Comments

Made a box cover for my 1989 game.

Posted on November 13, 2009 at 1:30pm — 13 Comments

1989 map for editing

Iain here is the 1989 map file made using Scribus DTP.

1989map1.sla

Posted on October 16, 2009 at 4:25pm — 2 Comments

Oral history - my Dad at Hiroshima

I had lunch with my father today, and the subject of the anniversary of dropping the A-Bomb on Hiroshima and Nagasaki came up. My father was an 18 year old sargeant in the Counter Intelligence Corps stationed in Tokio immediately after the War. The CIC was a precursor of the CIA. His barracks was in the old Japanese Secret Police Headquarters, where the Japanese did their interrogations of captured US airmen. He had a desk on the 8th floor of the Taekoko building, which was across the street… Continue

Posted on August 8, 2008 at 4:21pm — 5 Comments

Final 1989 rules, cards and map posted

Guys I took down these files because the game is now on the P500 list at GMT Games.

Posted on June 4, 2008 at 7:30pm — 18 Comments

Comment Wall (17 comments)

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At 12:49pm on December 17, 2008, Balint Nagy said…
Hi Ted,
could you please send an email here?: info@tabulamagazin.hu I would like to have a privat word with you.
thx a lot
Best
Balint
At 8:34am on November 13, 2008, jeibel said…
Hi Ted ! A tentative version of the module is availble ! Hope not to disappoint you ! Check it out here !

http://vassalengine.org/community/index.php?option=com_vassal_modules&task=display&page=Files&module_id=631

Any feedback is welcome. bundaufilm at gmail dot com .
Farewell
At 6:06pm on November 1, 2008, jeibel said…
In case you're wondering i'm stuck since a week, i got a 90% complete crude module and and some nasty bugs i can't root out.
At 11:34am on October 20, 2008, jeibel said…
Well, if you mail it to me i could upload it to BGG. Hopefully it will spark some interest back into the game. Thanks & See Ya
At 9:04am on October 20, 2008, jeibel said…
Thank you for the quick and kind answer. I just started and i hope i can get it done in a reasonable time (couple of weeks?).Complete newbie here, hope not to get stuck. I have some question about the rules but these do not pertain to design so thay can wait. Are you aware the rulebook is missing a part of paragraph 7.1 ?
Cheers
At 7:32am on October 20, 2008, jeibel said…
Hi Ted, i'm trying to build a VASSAL module for Free at Last, i did not find any other way to contact you other than this. Are you ok with it ?
I could not find a precise ruling over this: are the counters available meant to be an absolute limit or not ? You say they are freely exchangeble, but not if they are all the forces that should be available. I ask because this would make for a different design.I just started to do the graphics so i am still in high waters. I hope to hear from you, if you want to mail me, bundaufilm at gmail dot com . Thanks !
At 8:52pm on August 21, 2008, Smitty said…
AMUSING...
At 10:01pm on August 9, 2008, Jim Werbaneth said…
Ted,
Thank you! I found about about the CSR about half an hour ago, and with the extremely deserving magazines nominated, I'm still pleasantly surprised.
At 10:56pm on June 7, 2008, Ted Torgerson said…
You gotta get Twilight Struggle. Possibly the funnest game ever. I need help going beyond what I've done so far. My friend Jason is going to playtest the game with me. I'll have some updates in a few weeks. By the end of the summer I'll have a rulebook that includes the TS rules.
At 9:55pm on June 7, 2008, Jim Werbaneth said…
Ted,
The game looks excellent, and I do anticipate using it in my course. I don't have Twilight Struggle yet, though that's a possible purchase, again for educational purposes. Do you have any plans on generating counters unique to 1989? I think that would really make the game, and secure its identity.
 
 
 

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