Over the past year, I have been cruising the wargaming forums at BGG, and taking part in various discussions, I have come across some real know-it-all's who seem to think that their opinion is above and correct over any others.
These opinions can cover how good or bad a game is, a publisher, or a designer. They pound you with all sorts of crap, making you look like you know nothing, and that they are the voice to be believed in.
Although it annoys me, I also…Continue
Added by Roger Morley on September 1, 2015 at 1:58pm — No Comments
Added by Bill Wood on August 21, 2015 at 5:30am — No Comments
The Battle of Hastings was fought on the 16th October 1066 between William the Duke of Normandy and the Anglo-Saxon king Harold. The outcome of this battle would change the course of English history dramatically.
Because I live in Hastings, playing a wargame on…
I have just realized my last post was the first for 6 months on here.
I have also realized how quiet it is here now. Where has everyone gone?
Last night I got my first BGG warning - for posting a string of six smilies, the ones that are sleeping.
I have replied to BGG to find out exactly what line I had crossed, as it is obvious that someone had RED X mt comment.
I wait with baited breath for their reply, but I do not expect anything sensible from them.
Added by Roger Morley on August 10, 2015 at 2:50am — No Comments
See the following article on "Illusions of Glory" from InsideGMT:
Added by Perry R. Silverman on August 8, 2015 at 7:57am — No Comments
I’m not good at designer notes. To recount the ups and downs, trials, tribulations, and frustrations that have been part of Night of Man (and still are) would take up a book. I know, I’ve written several. I guess A Walk in Hell (AWIH), a game I designed for The Armchair General magazine, birthed the endeavor that was to be Night of…
Added by Mark H. Walker on August 1, 2015 at 6:20am — No Comments
Once again my blog has been hijacked by a more capable mind than mine. Today Brian Train discusses his views on abstract games, specifically Uprising and Army of Shadows, the games in Yaah! #2. And without further ado, walking across the stage, Mister. BRIAN. TRAIIIIIIIN!!! Give it up folks. …
Added by Mark H. Walker on July 29, 2015 at 3:27pm — No Comments
Added by Luca Cammisa on July 28, 2015 at 7:30am — No Comments
Myself and one other board gamer, Steve Askew, are looking for other gamers near the Clearwater area of Florida. We are fairly experienced gamers who enjoy a wide range of face to face board war gaming. We are particularly interested in the Operational Combat Series from MMP, and as such are currently exploring their newest jewel, Beyond the Rhine, but have not gotten past September turns yet. However we are open to other suggestions.
We have a Clearwater location where we can…Continue
Added by Donald Shirley on July 23, 2015 at 2:23pm — No Comments
Shayne Logan is the designer of Old School Tactical for Flying Pig Games. As we reach the final tweaking stage before sending the game to the printers, I thought it might be a good idea to let him explain his thinking in designing the game. Take it away, Shayne.…
Added by Mark H. Walker on July 23, 2015 at 3:33am — No Comments
Tom Russell and I have been working together since he designed Blood on the Alma for Line of Fire Magazine. He is a meticulous, aggressive editor, clever game designer, and all around easy guy to work with. I asked him for some designer notes on the Shields and Swords system, the engine that powered both Stamford Bridge and a Hill Near Hastings in Yaah! Magazine issue #1. Here's what I got. A…
Added by Mark H. Walker on July 21, 2015 at 3:53am — No Comments
It's not so much a conflict simulation as one of military operations other than war—specifically, humanitarian assistance/disaster relief—but I'm very pleased to announce that AFTERSHOCK has now been published via The Game Crafter.
AFTERSHOCK has its origins…Continue
This is my first time. Please be gentle. I've never done a video blog before. I'm not even sure if this is a video blog. I do, however, promise that it isn't a 30 minute drone-a-thon, something that seems to be in vogue in gaming circles right now. Nor a recanting of my battle with serious depression. Something else that seems to be popular. I'm too stupid to be depressed.…
I am looking for wargamers in my local area (Burke VA) and am sending notes to a few people who appear close on CONSIM.
I used to play wargames a lot in the glory days of SPI-Avalon Hill… but work and family forced me to put further playing off for a few decades (57 years old now). I am looking for two things.
- I teach at the Marine Corps War College and I plan to use a few games in the classroom. I need some folks who will help explain some of…Continue
Looking for players in/around Austin, TX or central Texas. (27F and 48M)
Added by Riley Scott on July 17, 2015 at 9:30am — No Comments
Troy Goodfellow, founder of the Three Moves Ahead podcast, joins me for a discussion of computer strategy games versus boardgames. What do computer games do well that boardgames don't, and vice-versa? What can the two genres learn from each other? Plus, this episode's Game Off The Beaten Path is W1815, a brilliant little game about the Battle of Waterloo.Continue
Added by Kingdaddy on July 15, 2015 at 10:02am — No Comments
I've known Mark Stille for over twenty years. We met when we were both getting our masters at the Naval War College in Newport, RI. Even then we gamed together and talked game design. It's a pleasure to feature his game, Into the Pocket, in issue #3 of Yaah! Magazine. Originally posted on Over Da…
Added by Mark H. Walker on July 15, 2015 at 4:00am — No Comments
Seems like there are a lot of gaming magazines on the market today, and many potential customers have asked me why I feel that our magazine, Yaah! Magazine, is different. Here are my thoughts, originally published at Consimworld, on the subject.…Continue
Not just one guest, but two! Roger Miller of Revolution Games and Randy Lein of Legion Wargames take time away from Consimworld Expo to talk about life as wargame publishers, muse about the state of the hobby, give us some previews into upcoming games, and give sage advice to anyone interested in submitting a new design to a company like theirs. Plus, I'm not done talking about space empire games, particularly since there are more stories they could be telling than just another cardboard…Continue