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When I think of “old school” wargames, I conjure up fond memories of playing Panzer Leader on a tiny table in a friend’s home when we were in junior high school. At the time this experience was entirely new to me, and the idea of moving beyond the toys in our Guns of Navarone playsets to an “adult” game of WWII warfare with hexes and units felt almost taboo, and therefore irresistible. Bleeding through the combat on the map board was a realism that couldn’t be denied. It was if the…Continue
The link above leads to a post I made about OCS combat
This post is to demonstrate the very BASICS of OCS combat. OCS is the Operational Combat Series by Multi Man publishing.
You can find more about it here:…
I recently discovered that Wix was not allowing me to post the best versions of my redux maps, so I converted them to PDF and reposted. What's available now are much higher resolution and should print much better.
Additionally, I'm working on tiled versions of the maps where each is broken into two segments and printable on just about any printer using legal sized paper (to avoid unnecessary shrinkage). Coming soon!
Added by Mike Nagel on July 9, 2016 at 12:02pm — No Comments
I've recently updated the rules to both the Redux and Classic version of the rules. The change involves limits to spotting ranges. Essentially, units may only spot out to four hexes unless a type of Scout, Recon, or CP. These types automatically spot at up to four hexes and roll to spot at ranges 5 to 8 hexes.
You can pick up the updates here:…
Added by Mike Nagel on July 6, 2016 at 10:25am — No Comments
Once upon a time, Comcast would all its customers to maintain personal web sites. Some time ago, and without warning, this service was cut off. I didn't know it had happened until someone started reporting dead links. Thanks Comcast!
Anyway, I managed to get the site mostly up and running using a utility called Pancake.io that allowed me to share the site via a Dropbox account. This worked for the most part, but dealing with large files…
Added by Mike Nagel on July 1, 2016 at 12:04pm — No Comments
Issue 78 of Line of Departure has been mailed to the subscribers, and the first issues should be arriving at their destinations now. The articles, all by me, are:
Gunflashes in the Night: A Review of Iron Bottom Sound III
Six Days of War: Middle Eastern Battles in 1967: Sword of Israel
High Definition Addiction: The Return of Age of…Continue
My copy of the game arrived this weekend and I spend a couple of days reading the rules.
In my opinion the rules are good and well structured, though I missed several obvious clarifications... Maybe they are so obvious, that you don't need to mention it in the rule book, but for me it was a bit confusing. For example I tried to find any information on step losses, but failed. Going through examples and counters I realized, that each MMA has 2 or more counters with different letters…Continue
We used the Alexander elite commander rule and man what a difference that makes. The scenario warned that to preserve realism not to use the Elite Commander rules but being the curious war gamers we are we had to use Alexander to his greatest potential. His elite commander rule allows him to…Continue
Added by Hudson on June 14, 2016 at 5:12pm — No Comments
Added by Hudson on June 7, 2016 at 3:30pm — No Comments
My gaming opportunities have been far and few between. Two months ago, my friend Joe and I got together for our only game session so far this year.
In light of today's 72nd Anniversary of the D-Day Invasion, this turned out to be oddly appropriate, since it was Scenario 1 from the Advanced Squad Leader Starter Kit--The Retaking of Vierville.…Continue
Added by Ted Henkle on June 6, 2016 at 12:03pm — No Comments
This late springtime brought another couple of wargame magazines: Battles # 10 and Paper Wars #82. Both offered an interesting contrast, so I thought I’d just give my two cents on the matter.
First, Battles Magazine….. What can be said about this chronically late, but always superb publication form Oliver Revenu. Presentation is professional to the core; graphics invites the reader into each article. (I wasn’t intending to read the article on Pax…Continue
Added by Dave Smith on May 16, 2016 at 11:00pm — No Comments
Thanks for all the suggestions given by Consimers (That should be a word, right?). We had another student game night the other week and I brought with me a pile of games. (I had just sold a house and had to downsize my collection by getting rid of the duplicate games.)
The most sought after and coveted game? Can anyone guess? (Keeping in mind that these kids are 15/16 y.o. boys....) Got it it your mind? I'll hit the return a few times; you just scroll down the…Continue
Added by Dave Smith on March 28, 2016 at 11:00pm — No Comments
Nemesis... ... features my "Open Game Turn" system. The Game Turn consists of only four phases: Assault (where a unit may either attack or move); Attack; Supply Check;…Continue
Added by Kim Kanger on March 21, 2016 at 2:00pm — No Comments
A recent readers poll at PAXsims found that 99% of our readers were male, which led to this discussion (primarily about expanding the pool of women able to contribute to professional wargaming in the national security community):
Which in turn led to this post on women and hobby…Continue
Added by Rex Brynen on March 10, 2016 at 11:18am — No Comments
Mitchell Land, designer of the Next War series of wargames from GMT, discusses the interesting design challenges behind those games, and we get a sneak peek at the next title, Next War: Poland. Plus, a few words about a departed friend.
Direct link to this episode
Added by Kingdaddy on February 16, 2016 at 1:49pm — No Comments
The annual CSW Donation Drive is now underway. I wish to thank yoiu all again for your support in making CSW possible. We just kicked off our annual fundraiser drive. Thanks in advance for your consideration of supporting us -- you'll note a free download in our announcement, as well as earning free games and discounts from 25+ Publishers. [Please donate today]
Added by John Kranz on February 16, 2016 at 9:54am — No Comments