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Added by John Kranz on October 10, 2015 at 3:02pm — No Comments
While I had hoped we would be getting added to the P-500 list with GMT by now, the game is still in artwork. While I'm getting anxious to get published, I know that Tim Park's artwork is worth waiting for. I know it has been some time since I posted anything here and some are wondering what's going on so I thought I would give a general update. The card artwork and text has been finished and the map is currently underway. That leaves the counters (which since they are mostly duplicates for…Continue
Added by Chad Oatman on September 29, 2015 at 3:04pm — No Comments
Added by Kim Kanger on September 17, 2015 at 5:00am — No Comments
John Kranz, the founder of the Consimworld wargame community site, joins me for a discussion of the past, present, and future of Consimworld. Our Game Off The Beaten Path is right in time for football season. We also have news about a new serious game, and I talk about Le Vol de l'Aigle, a multi-player, umpired Napoleonic operational game with a lot of friction and fog of war. …Continue
When we demoed Night of Man at the World Boardgame Championships, players were especially excited about three aspects of the game.
1. The size of the components. More than a couple of folks asked if this was an enlarged demo version. Nope. The counters really are 1.375" square. Well, except for the Walkers and Kaiju. They are a whopping 1.5"! I'll do a video on this soon, displaying the counters so that everyone can appreciate the size.
2. The tactical detail. Sure this game…
Added by Mark H. Walker on September 8, 2015 at 12:26pm — No Comments
Today I thought I'd share some more information on Night of Man's second alien race, the Feroxi. Read on.
They were ancient enemies, their war dating back to their early days of intergalactic travel. Two species as different as Ptah and Heka, technology and magic, individuality and collectivism, destined to fight. The Sons of Ra paid lip service to the spiritual, the descendants of the Great Mother lived their spirituality. And so they fought, across the galaxies. On hot, steamy…Continue
Added by Mark H. Walker on September 4, 2015 at 10:05am — No Comments
Over the past year, I have been cruising the wargaming forums at BGG, and taking part in various discussions, I have come across some real know-it-all's who seem to think that their opinion is above and correct over any others.
These opinions can cover how good or bad a game is, a publisher, or a designer. They pound you with all sorts of crap, making you look like you know nothing, and that they are the voice to be believed in.
Although it annoys me, I also…Continue
Added by Bill Wood on August 21, 2015 at 5:30am — No Comments
The Battle of Hastings was fought on the 16th October 1066 between William the Duke of Normandy and the Anglo-Saxon king Harold. The outcome of this battle would change the course of English history dramatically.
Because I live in Hastings, playing a wargame on…
I have just realized my last post was the first for 6 months on here.
I have also realized how quiet it is here now. Where has everyone gone?
Last night I got my first BGG warning - for posting a string of six smilies, the ones that are sleeping.
I have replied to BGG to find out exactly what line I had crossed, as it is obvious that someone had RED X mt comment.
I wait with baited breath for their reply, but I do not expect anything sensible from them.
See the following article on "Illusions of Glory" from InsideGMT:
Added by Perry R. Silverman on August 8, 2015 at 7:57am — No Comments
I’m not good at designer notes. To recount the ups and downs, trials, tribulations, and frustrations that have been part of Night of Man (and still are) would take up a book. I know, I’ve written several. I guess A Walk in Hell (AWIH), a game I designed for The Armchair General magazine, birthed the endeavor that was to be Night of…
Added by Mark H. Walker on August 1, 2015 at 6:20am — No Comments
Once again my blog has been hijacked by a more capable mind than mine. Today Brian Train discusses his views on abstract games, specifically Uprising and Army of Shadows, the games in Yaah! #2. And without further ado, walking across the stage, Mister. BRIAN. TRAIIIIIIIN!!! Give it up folks. …
Added by Mark H. Walker on July 29, 2015 at 3:27pm — No Comments
Added by Luca Cammisa on July 28, 2015 at 7:30am — No Comments
Myself and one other board gamer, Steve Askew, are looking for other gamers near the Clearwater area of Florida. We are fairly experienced gamers who enjoy a wide range of face to face board war gaming. We are particularly interested in the Operational Combat Series from MMP, and as such are currently exploring their newest jewel, Beyond the Rhine, but have not gotten past September turns yet. However we are open to other suggestions.
We have a Clearwater location where we can…Continue
Added by Donald Shirley on July 23, 2015 at 2:23pm — No Comments
Shayne Logan is the designer of Old School Tactical for Flying Pig Games. As we reach the final tweaking stage before sending the game to the printers, I thought it might be a good idea to let him explain his thinking in designing the game. Take it away, Shayne.…
Added by Mark H. Walker on July 23, 2015 at 3:33am — No Comments
Tom Russell and I have been working together since he designed Blood on the Alma for Line of Fire Magazine. He is a meticulous, aggressive editor, clever game designer, and all around easy guy to work with. I asked him for some designer notes on the Shields and Swords system, the engine that powered both Stamford Bridge and a Hill Near Hastings in Yaah! Magazine issue #1. Here's what I got. A…
Added by Mark H. Walker on July 21, 2015 at 3:53am — No Comments
It's not so much a conflict simulation as one of military operations other than war—specifically, humanitarian assistance/disaster relief—but I'm very pleased to announce that AFTERSHOCK has now been published via The Game Crafter.
AFTERSHOCK has its origins…Continue
This is my first time. Please be gentle. I've never done a video blog before. I'm not even sure if this is a video blog. I do, however, promise that it isn't a 30 minute drone-a-thon, something that seems to be in vogue in gaming circles right now. Nor a recanting of my battle with serious depression. Something else that seems to be popular. I'm too stupid to be depressed.…