It is never easy when a giant passes, and Gary Gygax was one of of the giants of the gaming industry. In the late seventies, Dungeons & Dragons was a revolution. Its parts weren't so revolutionary, as it grafted magic rules on top of a proven miniatures platform, but the context certainly was. Ever wargame is a roleplaying game in some way; the player takes the role of a commander at some level, and makes decisions that his historical counterpart would make. Most often he makes decisions… Continue
Added by Jim Werbaneth on March 5, 2008 at 12:08pm —
Wondering if there is a Wargame Museum out there somewhere?
I keep picking up games at the local thrift and used bookstores to keep them from being consigned to the trash.
Added by Brian Blad on March 5, 2008 at 11:33am —
One of the challenges that I find that I'm always having to deal with is: "How do I balance all of my hobbies?"
I love to read. I have almost 400 books that I have not cracked cover on and I am always adding more.
I play ASL and other Wargames
I play World Of Warcraft and Lord of the Rings Online
I play PS2, XBox, and XBox 360
I play Civilivation IV, Rise of Nations, Age Of Empires III
So how do you manage to squeeze everything in? Fortunately my wife… Continue
Added by Brian Blad on March 5, 2008 at 10:47am —
Operation Dragoon : Sriking the Anvil*
This game is designed by Luc Olivier. Luc designed many games for the french magazine Vae Victis. He's also the publisher of a pretty good fanzine : Vieille Garde
I'm making the graphics (as well as wanabee developer and playtester)
Striking the Anvil
is one of the two games on wich we're working about Anvil-Dragoon. (The second one will focus on the battle of Toulon, one of the major ports on the south coast of… Continue
Added by Olivier Revenu on March 5, 2008 at 10:30am —
Several hours of quality television, 2400 counters and 9600 corners later .... I present to you one punched AND clipped copy of SPI's The Next War.
It's destined for a tabletop in Beaverdam, Va., tomorrow afternoon. Didn't have a choice but to stay up late tonight and finish.
(Oh - and using the boxtop to catch all the clipped corners went a long ways towards keeping the wife… Continue
Added by Justin Rice on March 5, 2008 at 2:30am —
A while ago I started thinking that it would be useful to generate wargame countersheets (or sheets of game cards etc) some templates and data in a textfile. After some thinking and a few nights of coding I think I may soon have created something that does this, implemented as an extension for Inkscape.
Some ugly examples below. The results will be no prettier (or uglier) than the templates used...
With some simple templates like these;… Continue
Added by Pelle Nilsson on March 4, 2008 at 3:41pm —
Thank you for all the wonderful memories, the comrades, the window you helped open for me that has led me to a lifetime of fun and fantasy..
You will be missed by we the faithful
Here is the story from CNN
Gary Gygax, Dungeons & Dragons creator, diesStory Highlights
Gary Gygax created Dungeons & Dragons with Dave Arneson in 1974
Role-playing game used medieval characters and creatures, many-sided dice
Idea was turned into video… Continue
Added by Brian Blad on March 4, 2008 at 2:54pm —
...300 is also our official member count since we officially launched yesterday. I want to recognize Iain C. Martin
who is our 300th member. Thanks to all who have joined and please don't forget to Invite your Friends to Join!
Added by John Kranz on March 4, 2008 at 2:10pm —
A truly sad day for the gaming industry. Gary Gygax has passed away
Added by John Kranz on March 4, 2008 at 1:45pm —
I just read the very interesting Blog about clipping counters for our games: This strikes me as an absolute must. I started doing this in 1976, and haven't looked back since then. :^)
But there is another, more troubling and maniacal habit I catched: using thicker counters!
Most wargames use far too thin counters, I have a small visual/physical disability and it makes those thin counters far too difficult and aggravating to handle. Tweezers? No sir, I'll never use… Continue
Added by Carl Paradis on March 4, 2008 at 12:18pm —
I have been trying for a few years to get my son interested in playing wargames. I started with "Blue Max" but kept the movement and combat simple - no use of charts and a 5 or 6 shot down the plane - to get him going. It seemed to work as we have played a few more times since. When he is a bit older I'll introduce him to the real rules. We have also been playing the simple card game Grand Prix which he thoroughly enjoys and has beaten me everytime we have played.
What are some ploys… Continue
Added by Steve Dixon on March 4, 2008 at 7:29am —
I'm what you would call "impulsive". It's why I can't got to a convention and not buy a game, and also why my kill stacks of Panzers often wander away from their objectives, marching off to certain doom.
It also means once I get a bug up my ass, I'm likely to act on it.
So here's a picture of the jig I made by taking a dremel to the corner of an old CD case (stole the idea off BGG - thanks to the person that mentioned that here!).
Notice some of my clipped US… Continue
Added by Justin Rice on March 4, 2008 at 12:30am —
Well this is a learning game. Dan and I are moving forward. His German finally broke Askia river in two spots. One of the two is weak enough for meto take the bridge the other way around. We finished 7 turns so far. It's pretty even so far. Problem or him is wave of rerinforcements coming soon, and half his planes are flown, compared to me getting my full Air Force.
Some pictures will be posted on consimworld. If I can get Dan's pic.
Impatiently waiting for GMT East.
Added by Marc Guenette on March 3, 2008 at 8:08pm —
Rick Young was gracious enough to teach his fabulous new Bulge game to a few of us on Thursday night at PrezCon.
As we're setting the game up, noted scoundrel Bryan Collars mentioned he had gone so far as to even clip the corners of the stickers attached to blocks to represent the major combat elements in Rick's game.
Clipping is a chore I've been fascinated with, but never embarked on ... mostly because I'm terrified to take a set of nail clippers to a game I just dropped… Continue
Added by Justin Rice on March 3, 2008 at 3:04pm —
For the month of March, and to promote the launch of this new service, CSW will be holding a special game drawing. Eligible participants will be the top three members based on the size of their Friends network on March 31. We will hold a free game drawing from the pool of these three designated members and one will come out the winner and receive a free game. Which game, you ask? I'm keeping that mum for now...so best of luck to all of you in building your Friends network!
How do… Continue
Added by John Kranz on March 3, 2008 at 1:00pm —
Today we have officially announced the launch of the CSW Social Network. Thanks to all who participated in our limited beta period! We are pleased to officially remove the seal from this service for all to enjoy. We look forward to member contributions made here; be it via blogging, forum topics, groups, photos, video and more! Please don't be shy in inviting your gaming colleagues and friends to join in on the fun. If you have any questions about using the site,… Continue
Added by John Kranz on March 3, 2008 at 12:09pm —
So, which games deserve classic status? We all differ on this subject, for sure. There are those games that are "designated" as classics--for example, Avalon Hill's STALINGRAD, AFRIKA KORPS, WATERLOO, the 1965 edition of THE BATTLE OF THE BULGE. But what old games do you keep returning to time after time? I have mine...what are yours? And--most importantly--why do you keep coming back to those games? All of us want to know....
Added by Eric Walters on March 2, 2008 at 8:03pm —
I am pleasantly suprised with all this sign-up activity for what is a small beta project. We now have more than 100 members, and we haven't even officially launched yet. I want to recognize Keith Schoose
who is our 100th member to join our new social network. Great to have you on board, Keith, as well as all our other members! Take a bow...
Added by John Kranz on March 1, 2008 at 10:56pm —
I've been playing with the Tidewater Area Naval Gamers (TANG) off and on for a few months now--one of the best features of this club are the large multi-player games this outfit runs under the sage tutelage of Ryan Schultz. We typically play tactical naval and air games. Now, there are a lot of multiplayer games out there...especially in the strategic realm. But we don't play any of those. Not that they aren't fun--they are, but it's hard to finish a war in an afternoon. Typically, your average… Continue
Added by Eric Walters on March 1, 2008 at 4:54pm —
First time I'm using a blog. My English is probably better than your Chinese, still it's my second language. You've been warned.
Getting prepared slowly to attend GMT East Convention next weekend. This year I'm booked solid. Friday morning, Pax Romana, 4 players game. I figure it should be going up to 18:00. Then at about 19:00, 7 ages, a game I would really like to play for a long run without the perspective of going back home fr midnight because I'm working the next day. Perfect.… Continue
Added by Marc Guenette on March 1, 2008 at 1:14pm —