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The Germans were able to pull back behind the Orne River, while the Canadians pushed even farther towards the south. By coming within 6 hexes of a bridge crossing on the Dives, the 86th Korps was added to the chit pile. The 272 division and the GUF units were put in play and moved down to help open the escape route. The Germans must continue to pull back as…Continue
Added by Brett W Avants on April 29, 2012 at 9:26pm — No Comments
Below is the situation after Turn 2. Instead of a blow by blow, activation by activation description of the events, let me make a few observations.
Added by Brett W Avants on April 28, 2012 at 4:33pm — No Comments
Looking at the map, I tried to set forth in my mind my plan of attack (or retreat as the case may be) for the Allied and German forces. The Allied forces of course need to eliminate as many of the German units as they can, while at the same time trying to close the pocket and cut them off from their withdrawal axis. The Germans on the other hand need to bug out as quickly as possible but in an orderly manner so that they do not give the Allies any gaps or…Continue
Added by Brett W Avants on April 28, 2012 at 12:00pm — No Comments
Version 0.30 has been submitted to DG for testing. The game is playable at this point although missing a few features. Except for increase resources and two Expedition events all rules have been implemented.
Added by Thomas A Stevenson on April 27, 2012 at 7:30pm — No Comments
Below is the initial set-up for Against the Odds' game The Pocket at Falaise. This is what's on my table now, and I am anxious to get started. The rules are simple, with a few twists. The photo shows my initial set-up after selecting my German Unknown Forces and setting them aside. These were the 74 Korps/988/276 Infantry Regiment, the 2SS/5/3FJ Regiment, the 47 Panzer1/1SS Panzer Grenadier Regiment, and the 74 Korps/991/277 Infantry Regiment. I selected these for later use…Continue
Added by Brett W Avants on April 26, 2012 at 9:55pm — No Comments
Added by Brant Guillory on April 25, 2012 at 12:56pm — No Comments
2 sets of photos up now - one more coming Friday
Added by Brant Guillory on April 25, 2012 at 12:53pm — No Comments
I just thought I'd let folks know the reviews for Bomber Command as well as 1989: Dawn of Freedom (both from GMT) are now up on The Gaming Gang.
Added by Jeff McAleer on April 23, 2012 at 11:50pm — No Comments
This was my second PanzerBlitz Hill of Death scenario. This one has a relatively small area of operations, but has a good number of units. The British must secure greater than 4 of the towns in the area of operations. They own two already. They must capture at least three more. The Germans have fortified the towns and have a Panzer IV company coming in as reinforcements. The Brits have plenty of infantry and Churchill VII tanks. This will be a tough nut to crack for the…Continue
I have made a Text based and turn based Retro type Mouseless game Based on WCPrivateer gameplay, Im giving it away free.
The realy big thing about the game there are 50,000 space zones to explore, I wanted a big RPG area. I've Put it on the following free ftp sites , sorry if its slow or something.
Added by Mark on April 22, 2012 at 4:00am — No Comments
I cut my teeth on PanzerBlitz and Panzer Leader back in the day. My first game was Tactics II; my second was Squad Leader. But shortly after that I discovered PB. I was really excited when MMP released PanzerBlitz Hill of Death, but it was only now that I punched the counters and played it. Solo, yes, but isn't that fairly typical of most gamers?
I apologize for my photos up front. The photos did not turn out as good as I had expected. And I'm sure that I missed a few rules,…Continue
I wish to make DBP a fast playing tournament game. I will introduce a make or break system. The Viet Minh places a regiment order marker on a French strongpoint. That regiment is now ordered to continue its assault until that strongpoint is reached and conquered. While reaching it, the regiment will suffer two consequences of its assault as well as battle results (in…Continue
Gary Fortenberry wins tournament with ease.
A bit of fun......I have just started another model. This time it is an aircraft, but from this initial start, can you guess which aircraft it is? …Continue
Price 1 line of text in this thread, plus give details of game to someone else, If you agree you may download the fully functional evaluation & developed for sale WarTactical
The Imperial combat phase is now working. As there are no stacking limits in SFGE I had to deal with the possibility of ever unit in the game being involved in a single stack. This is principally a display issue. My solution was to use horizontial and vertical scroll bars.when needed with one force (e.g. Imperial, rebel, usurper, invader, or independent empire) per row. Only Imperial and rebel units can be selected individually, other forces are selected on a all or nothing basis so…Continue
Added by Thomas A Stevenson on April 15, 2012 at 11:04pm — No Comments
Chaos Event, Chaos Operations, Usurptation, Chaos Colonization,Independent Empire Recruiting, Imperial Resource Collection, Imperial Expenditure and Imperial Movement phases are fully functional. The first two are the heart of the game and were bear to complete. Imperial Combat etc I suspect will fall into place quickly.
Added by Thomas A Stevenson on April 12, 2012 at 7:55pm — No Comments
Here are a few pictures of my first attempt in painting 25mm soldiers. This is from a Revell 1:72 set and it is the worst quality (in terms of moulding) that I have out of all the different types and makes that I have, so I thought it would be an ideal set to use in my first attempt. They are in various stages of painting, but I still need to wok out a good way of removing mould lines…Continue