Case Study One
: War for the Motherland from Six Angles #9, versus the MMP remake, Red Star Rising.
I became interested in this game after noticing discussion of RSR as it was being worked on. I had no prior knowledge of details except having heard of FGA/Rampart's War for the Motherland issue (as they were taking a well deserved dirt nap). I am a big fan of strength chit games (duh, look at my current design project) and have been very receptive to Masahiro's work. So… Continue
Added by Greg Blanchett on May 30, 2008 at 1:20pm —
This game was played from unexpected circumstances the other day. It was necessary to put while considerably playing and it was interesting though it was play because only three people gathered for a short time comparatively. It is implacable because of the game that plunders of enemy's area, and a certain ..meaning.. considerably extreme game differing from the diplomatic game by military power anyway. However, because the number of rule areas is the victory conditions, it is games that… Continue
Added by blue on May 27, 2008 at 8:30pm —
We had a great trip to the Bridge of Remagen last weekend and my partner Denny has written an interesting report about it:
Photos of the trip can be found in my photo collection, Denny's photo collection and her blog.
Added by Andreas Ludwig on May 27, 2008 at 4:30pm —
In May 2008, Andreas Ludwig and I used a prolonged weekend to visit the Bridge of Remagen.
After the destruction on March 17th, 1945, the Ludendorff Bridge was never rebuilt but remained as a memorial. Today, the bridge towers at Remagen (on the left bank of the Rhine) house a famous war museum, telling the story of the Remagen bridge. On the opposite bank, high above the medieval town Erpel, the volcanic basaltic rock "Erpeler Ley" offers a great overview of the Rhine valley, the… Continue
Added by Denny Koch on May 27, 2008 at 9:00am —
Ok, a new screenshot, "The next war" map in progress, zoom Out level...
Added by Nick on May 26, 2008 at 11:39am —
Here is where you can post your reasons behind why some of your favorite games go into the fabled wargame closet or footlocker. My blog shows two examples where games I was such a fan of eventually got taken over by the state of the art and I bid them adieu. Share some of your stories and rationales....
Added by Eric Walters on May 25, 2008 at 8:00pm —
Some examples of Terrain Hex Tiles, so you can perhaps understand how the graphic engine works....
Added by Nick on May 25, 2008 at 10:37am —
Recently, it has awoken to a modern combat. However, because I do not have a lot of modern war games too much, the environment that can be played is not in order. The game owned now is Assult,FireFight,6th Fleet,2nd Fleet,TaskForce,FirePower,Air Auperiority,The Speed of Heat,MechWar'90(HJ),CombinedArms(Tsukuda),FlightLeader,Patton(Tsukuda),Jetfighter(Tsukuda).
Looking for can play is a difficult situation though it is possible to play almost.
Added by blue on May 21, 2008 at 9:00pm —
Quite busy. TWO Car accidents: my wife (not major, only a rear bumper to replace) and my step-daughter (her van -which we co-signed for- utterly demolished; she is not hurt, at all, fortunately,).
I am now 2nd Vice-Commander for my American Legion Post. Always a nice feeling, winning elections.
Memorial Day = Memorial Day Parade in Downtown Toledo and Decorating the Veterans' Graves. We
usually have school groups helping to place the flags on graves. Then Memorial… Continue
Added by Daniel Red Cloud Brown on May 21, 2008 at 4:57pm —
This wwI game by Ted Raiced attract me time ago for his map with big hexes. When finally I grab at sale a copy from GMT online store I laid the map in my table waiting patiently to find a pbem opponent to try it. Finally, my friend Pierre Miranda accepted my challengue and we are going to start with the historical scenario setup where I will try to get into Paris with the Germans.
Always I buy this game I always check if there is a gamebox available. Of course, GMT supports… Continue
Added by Manuel P. Ron on May 21, 2008 at 2:30am —
I am using a streamlined version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for most units to determine strength upon entering combat. Each player turn has a move-fight-reserves-mech move-fight structure with the Germans being able to attack with everybody twice a turn.
Turns cover two days starting at 28 June 1942 and increases to up to five days during the middle of the campaign. Scale is approximately 10km (6 miles) per hex and basic… Continue
Added by Greg Blanchett on May 21, 2008 at 1:31am —
This is a new screenshot of my project ... Here the map editor in action, with a map of europe ... (for a scenario inspired by the game : "the next war") The map editor is almost finished, just a few small adjustments to make, and debugging ...
Added by Nick on May 16, 2008 at 7:16pm —
I had a nice afternoon, today. I got to teach some of the basics in Machine Gun tactics.
Without going into too much detail, we have a project going at work that involves putting a machine gun onto a "platform" that doesn't currently have one. (That seems adequately uninformative.
) Naturally there are a bunch of mechanical engineers, electrical engineers and some software engineers involved and just as naturally they all know what they need to do to make this a successful… Continue
Added by Don Chappell on May 15, 2008 at 10:00pm —
This is the second game inspired in the best seller Bonaparte at Marengo (news from the third are recently: Guns of Gettisburg). It keeps the visual appearance of his predecessor but the rules suffered a major reworking, doing the game experience very different (it seems Gettisburg will suffer the same process). For this, althought BaM has a great suitability to pbem, NT's suffered a bit of downtime when playing by email meanwhile you are waiting the response from your player… Continue
Added by Manuel P. Ron on May 14, 2008 at 11:13am —
I'm thinking I must also talk about the opponents of Cyberboard. There is many game engines that compete to get the #1 position in gamer preferences (right now, undoubt, it is holded by Cyberboard). I will talk my little experience with them, but I guess it is time to talk about the most powerfull opponent that Cyberboard has faced until now: VASSAL
At the beggining, VASSAL was VASL (Virtual Advanced Squad Leader), a very… Continue
Added by Manuel P. Ron on May 12, 2008 at 10:30am —
Five GCACW players gathered at EN YU KAI, an annual wargame convention in Tokyo, on April 26 and 27.
On the first day, we played several basic game scenarios:
- Piedmont (SIV and GTC)
- The Battle of the Wilderness (GTC)
- Brandy Station (SLB)
- Cross Keys and Port Republic (SIV)
Next day, we played the… Continue
Added by Toshikazu Takasawa on May 11, 2008 at 6:46am —
There is many web sites in the net available for pbem players where you download modules, look for opponents, and so on. But this sites are like many others you could have available if you like computer games, have a pet, and so on. There is one type of sites I guess you only found if you are an adict pbem player: the ladders.
I would like to talk about the most veteran ladder page: The Russian Campaign: Online! is active from 1999. But they don't support Cyberboard as default pbem… Continue
Added by Manuel P. Ron on May 9, 2008 at 2:11pm —
In the Era of Cyberboard 2.0, when the pallete has only 256 colours available, Cyberboard designers made his gamebox maps using the drawing tools provided by CBDesign. You had to spend many hours of your free time if you want to get the virtual map with the same quality than the printed map. Of course, many designers did gameboxes with simple but useful maps that allows you play the game (and I will try to show in a future post a example of this).
But now, I want to show the other… Continue
Added by Manuel P. Ron on May 8, 2008 at 7:14am —
Formerly known as GTL Text Editor
(his name was his main feature then), this windows application created by Jeff Fisher allows edit gtl files exported with CBDesign (or created with Bill's Cyberboard Utilities as I commented in a previous blog post). The dot gtl files contains in a internal format used by Cyberboard three bitmap image of each tile: full, half and small size.
Meanwhile full and half size keeps a ratio 2:1… Continue
Added by Manuel P. Ron on May 7, 2008 at 6:24am —
One of the finests aid to pbem is the Automated Card Tracking System
, developed by Kurt Kuhlmann as a web application to support the Avalon Hill's Card Driven Game We the People at the end of last century. It has been expanded during this time, slowly but continuosly, and now it has 24 differents modules, one of them is a generic module that allows you use this service with virtually any board game.
You must only register (at the beggining… Continue
Added by Manuel P. Ron on May 6, 2008 at 5:07am —