June 2008 Blog Posts (33)

Line of Departure Issue 62 Is Now Available

The sixty-second issue of Line of Departure magazine is ready to start going out the door. The lead review is of Manila '45 from Strategy & Tactics, and there's an in-depth analysis of SPI's monster The Next War. Also, I cover British strategy in Paul Rohrbaugh's downloadable game A Master Stroke, and present the first u-boats of the reborn kriegsmarine, for Avalon Hill's Submarine. The latter comes with free, downloadable counters of each and every… Continue

Added by Jim Werbaneth on June 30, 2008 at 5:57pm — No Comments

Improved Countersheet Generator, 0.99

Finally I believe the problems with gradients in created countersheets have been fixed, and the resulting boardgame extensions 0.99 uploaded. They also include some more small improvements and bugfixes, and a first version of documentation for the file format used to describe countersheets (mostly kindly contributed by a Eric Hanuise).

Added by Pelle Nilsson on June 29, 2008 at 4:04am — 9 Comments

FLN and French (Ici, c'est la France!)

FLN and French (Ici, c'est la France!) Continue

Added by Kim Kanger on June 28, 2008 at 9:10am — 2 Comments

Flashpoint:Central Front--Battle for Nurnburg and Munchen Turn One Complete


VII Corps has formed a solid line. A Slight problem in the Northwest where the EG's decided to enter the map up near the middle of the norht/west side of the map VIC (3923-3931) in the 3 ID's sector. 3 ID will have to adjust their line and possibly conduct some set piece combats in order to tidy up the area.

In 2 ACR's AO there has not been much contact, WP is still on the approach and forming up. 2 ACR is in good shape.…


Added by John Rainey on June 27, 2008 at 9:00pm — No Comments

Hannibal AAR: 2007 Wargameroom Finals 3rd game

With both Kevin and me having won one game each in the finals series, we entered our third game. However would win this one would be in the pole position to win the entire championship (first who wins three games).

Both preceding games had come down the the last few cards, despite Hannibal having been eliminated quite early in the second game. Well, here's an account of how our third game went:

Rome: Kevin Worth

Carthage: Charles Féaux de la Croix

This… Continue

Added by Charles Féaux de la Croix on June 27, 2008 at 8:42pm — No Comments

Hannibal AAR: 2007 Wargameroom Finals 2nd game

The Wargameroom Finals are won by the player who first wins three games. As Carthage, I had won the first game in the series and now it was time to switch sides.

Rome: Charles Féaux de la Croix

Carthage: Kevin Worth

218-214 BC

The first years of the war were quite uneventful (other than various political shenanigans and a brief Roman raid into Baetica - both without really lasting consequences) as Hannibal delayed his invasion of Italy until 216 BC.… Continue

Added by Charles Féaux de la Croix on June 27, 2008 at 6:04pm — No Comments

Squad Patrol - Bailed Out (AAR)

The good news is the game has been picked up by Compass Games and a very experienced and well respected Game developer will be working on this project. I am very excited about this, Compass have produced some very well received games and I am sure with their support this game will be even better.

Anyway here is the latest AAR instalment of the playtesting of the scenarios for ‘Squad Patrol.’ In this scenario a British section is… Continue

Added by Dave Murray on June 27, 2008 at 11:12am — 2 Comments

Hannibal AAR: Decision in Orospeda

Chris and I once again launched ourselves into a game of Hannibal featuring both my alternative setup and siege rules.

218 BC

Shortly after the fall of Saguntum, Hannibal received a delegation of Tarentine dissidents who promised to open their home city's game should he invest it before the end of the campaigning season. It being a long way to Southern Italy, he set out without delay, bypassed Scipio's consular legion in Gaul, crossed into Cisalpine Gaul and marched… Continue

Added by Charles Féaux de la Croix on June 26, 2008 at 8:42pm — No Comments

Generate Countersheets or Hexmaps from Command-Line

I'm adding the following paragraph to the readme.html file of the next release of Inkscape Boardgame Extensions:

For advanced users, if you want to use these scripts from the command-line,

there's little to stop you. You need to have the

lxml python module

and inkex.py (from the Inkscape extensions directory) in your python

module… Continue

Added by Pelle Nilsson on June 26, 2008 at 1:13pm — No Comments

Flashpoint:Central Front--Battle for Nurnburg and Munchen.......

This blog will cover my solo game using a hybrid of SPI's Central Front Series and Victory Games Flashpoint:Golan. There is an active Consimworld Discussion at:

ConsimWorld Forum / Boardgaming / Individual Game or Series Discussion / Era: Contemporary / Potential Conflicts / Flashpoint: Central Front

Basically the rules system is from the Flashpoint:Golan game. Mark Herman originally designed this system for a WP-NATO conflict. With the fall of the WP and the… Continue

Added by John Rainey on June 22, 2008 at 7:00pm — 8 Comments

Some news Screenshots of my game project...

The project is progressing well...

Please, for better resolution, look at my photo page...

Planning orders phase :

The Unit menu orders: ">

Movement range in hasty Advance: ">

Movement range in Administrative Advance: ">…


Added by Nick on June 22, 2008 at 4:30am — No Comments

Online Wargames

Today I find this new online game, free, medieval roleplaying game: Imperia Online. I have yet to find one satisfactory purely online game. My experiences with those WW2 FPS were not entirely appealing to me due to the lagging (Blitzkrieg) or clumsy installation (e.g. Red Orchestra). Ultima Online is too dump to spend time with to develop a meaningful charater. Everquest is pure fantasy and spending too much time just to wander around and recognize the way.

Another one look good on… Continue

Added by Lawrence Hung on June 21, 2008 at 12:38pm — 6 Comments

Squad Patrol - mini AAR

Scenario 5 Arnot’s Ambush AAR

Arnot’s Ambush sees a French Resistance attack on an unsuspecting German patrol. This is one of the smallest, quickest and craziest scenarios in the game – all hell breaks loose on turn 1! I won’t go too much into the special scenario rules and such as these are still in flux but the French get to act first and after the first couple of French actions all the Germans flip to their defensive stance. Here’s what happened in a recent… Continue

Added by Dave Murray on June 19, 2008 at 7:52am — 2 Comments

Fleets 2025

I'm playtesting this new game Fleets 2025 from Victory Point Games. It's about hypothetical future naval conflict between the US and Chinese naval forces in waters near Taiwan. Like the entire line at VPG, it's a simple game (five pages of rules so far). But I have gut feeling that VPG and designer Chris Taylor are going to have a big-time seller. We'll see.

Added by Ken Keller on June 18, 2008 at 11:00am — 2 Comments



Just got my replacement copy of BAOR (with all the moves I've done over the past 25-odd years, it somehow went south on me) and wow! Got to get into this installment as soon as a copy the rules charts. I notice a couple of interesting changes including the Soviets being able to increase the combat factor of their rocket units in exchange for friction points. Interesting....… Continue

Added by Adam Lid on June 18, 2008 at 1:30am — 6 Comments

Do you hope to the game magazine?

A recent game magazine is overwhelmed to the Internet, and thinks that it is losing a past glory. My own hope hopes for the introduction on the function side by a detailed system explanation to play a game and actual play. The magazine that was able to be improved as such can be obtained by limiting it only to Japan and the United States.

However, the population's in which it subscribes to the magazine decreasing will disappear in the situation of present Japan sooner or later if some… Continue

Added by blue on June 16, 2008 at 10:51pm — 5 Comments

RE: Feelin' the Cold War Again...

I'm going though a Cold War nostalgia phase right now. Remember those days of yesteryear with the evil Red horde was lined up at the West German border, foaming at the mouth with visions of plundering the West like some modern-day horde of Vandals or Visigoths?

When, what is today the nice quiet town of Fulda, was going to become an instant speed bump for the invading horde and the Soviets were confident that they'd make it to the Rhine in a week?

When the Royal… Continue

Added by Adam Lid on June 16, 2008 at 11:55am — 26 Comments



What exactly constitutes a friend? Everyone calls the people that they know "friends" but is that really the case? How do you differentiate a friend from an acquaintance? This is how I do it. Probably not correct, nothing new in that now is there?, but here we go:

A friend is someone who does not wait for you to call them, they call you.

Someone who just drops by, unexpectedly, to say hello and see how you're doing.

A friend is someone who no… Continue

Added by Brian Blad on June 16, 2008 at 10:01am — 5 Comments

Submarine, in the Next Line of Departure

Tentatively, I've reserved a space in the next issue of Line of Departure for a feature on Avalon Hill's Submarine game. I definitely owe the readers a game supplement, and Submarine lends itself well to that kind of project, just as much as scenario design.

This name of the article that I'm finishing now is "The Reich's First U-Boats," and it starts with brief historical background on the first two… Continue

Added by Jim Werbaneth on June 15, 2008 at 6:00pm — 2 Comments

Ici, c'est la France! (Algeria 1954-62)

A discussion group on Social Consimworld has been started that covers Ici, c'est la France! (Algeria 1954-62). There I will explain the game in detail. So join me there.

Added by Kim Kanger on June 15, 2008 at 8:00am — 2 Comments

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