All Blog Posts (2,009)

Middle East Battles



I've been playing solitaire the Suez '56 game quite a bit lately and I've discovered, no surprise, that the Anglo-French have no chance of winning with the historical scenario. The 18 Victory Point advantage that the Egyptian player starts with is impossible to overcome, especially with the Egyptians racking up VPs for occupying the vicotry point hexes (it takes awhile to dig out the defenders).



I then decided to try out the variant… Continue

Added by Adam Lid on March 18, 2008 at 11:55am — No Comments

Angola '87



I had a chance to finally try out Angola '87 and was favorably impressed- kudos to the designer Joe Miranda!



I played it solitaire so admittedly there's all the inherent flaws but it still was pretty good and very fast-moving. It's a see-saw battle like others have pointed out and the airpower greatly helps the South African player. However, I somewhat disagree on the usefulness of Communist airpower- while true it doesn't really help… Continue

Added by Adam Lid on March 18, 2008 at 11:30am — No Comments

Red Star Rising - solo



I recently tried a solo game of Red Star Rising from MMP. I am not really sure what I should think about it. I really liked some of the mechanisms, but on the other hand I thinkt the game really lacked IT.



I will elaborate what I mean further. For example I appreciated the mechanism with Soviet strength chits. That made every Axis attack decision very uncertain and built up a good atmosphere of tension.



Though what I didn't… Continue

Added by Andreas Lundin on March 18, 2008 at 9:30am — 2 Comments

It's about Time.

I have been, since the middle of January, feeling absolutely horrible. Somehow, around January 12th I had an infection. It started in my mouth, right where the gum and and cheek join. I could literally FEEL it spread. I also began to resemble "The Elephant Man"!!! It was horrible and somewhat ghastly !



I went to the VA and my doctor put me on an anti-biotic. A simple 4-doses-a-day, for 10 days, anti-biotic which DID kill the infection. Unfortunately, around day 5 my body decided that… Continue

Added by Daniel Red Cloud Brown on March 17, 2008 at 5:06pm — 2 Comments

Hexdraw 1.0 on going work ,todays results, observable items in the lists

I did some programming on the lists to the left.
All items now appear bigger and overlays are shown as image in a shrinked size.
Naming '1Hex 2 g wooden' a wooden building on one hex with 2 gable.
Beginning to work with Stone Buildings.
Crag, Bridges, Debris Steeple and Grain are on my list

Added by Jo Bader on March 17, 2008 at 3:30pm — No Comments

Blood & Iron

I thought I'd start the blog on a pretty simple note...

After a hailstorm caught my horse Max and I on the trail totally soaking each of us, I decided to spend the rest of the day with a wargame. Rummaging through my pile of unplayed games, I cam accross "Blood and Iron" that was published in Issue No. 23 of Command Magazine (IMHO, Command Magazine was a great publication until they got caught up in the Warchess/Eastern Front… Continue

Added by Adam Lid on March 17, 2008 at 11:00am — 2 Comments

Hexdraw 1.0 on going work ,todays results, writing the manual

writing the manual was annoying. A strang form of communication.

The manual is now at proofreading. (or is it 'in' or 'on' ?)

Ok, it consts of 14 pages with several pictures from dialogs.



Added two functions:

selcet a library in the 'New Map' dialog. This loads all terrain from a library file.

And select a ground color in the 'New Map'… Continue

Added by Jo Bader on March 16, 2008 at 9:30am — 3 Comments

Une semaine riche en jeux

Mardi tout d'abord, où j'ai pu tester Les Chevaliers de la Table Ronde (Days of Wonder) avec ma chère et tendre. Nous avons joué deux perso chacun et sans félon comme conseillé pour une première partie.

Nous avons perdu...j'avais zappé un point de règle concernant la quête d'Excalibur qui je pense a été décisif dans notre défaite.

Le jeu présente des mécanismes simples, avec une bonne part de hasard (il faut piocher les bonnes cartes), mais le côté coopératif est vraiment… Continue

Added by Daniel Ogrodnik on March 16, 2008 at 6:00am — 8 Comments

Inkscape Boardgames Extensions 0.8

I decided to add some more features to my Inkscape Boardgames Extensions , mostly to make it easier to write the CSV data for countersheets. I also added a few new examples to show off various features, and simplified the old ones. Many bugs in the hexmap effect have been fixed. There is also a few improved error messages. I'm quite happy with how easy it is to make countersheets using this latest version, and mostly happy with the… Continue

Added by Pelle Nilsson on March 15, 2008 at 9:36pm — 3 Comments

Hexdraw 1.0 on going work ,ASL Terrain Lib, todays results, some wooden buildings



I dont believe it by myself but this was simple. Ok, it takes a while, the big one takes an hour or so

The 'golden' ones are my very first drawings with artweaver and a very old version of paintshop pro. Both programs are freeware and handle only with pixels and have no vectors or layers. I am not an illustrator.



I did a two way printing test today and it was successful. BTW ASL board hexes are not 20mm !

They have 20.5… Continue

Added by Jo Bader on March 15, 2008 at 4:42pm — 3 Comments

Played: The Mighty Endeavor

Made a new local contact through BoardGameGeek and had him over today to play tME. Had a good time kicking it old school. He was kind of just getting back in to war gaming after a college hiatus so my Germans were able to keep his beachhead pretty small (at least until we quit on turn 7). I enjoyed my first spin of tME and found it an improvement over Fortress Europa (though I have very fond memories of it from college days).



I look forward to getting "the guys" together to take… Continue

Added by Bob Mosdal on March 15, 2008 at 3:56pm — 4 Comments

Platyesters for the TPS Line

As many already know, I'm the staff developer for Turning Point Simulations. This is turning into a great line of games, thanks to the titles submitted by some of the best designers in the business.



There is one thing that TPS definitely could use: Your help. We need playtesters. The ideal group would have at least two people (after all that's what you need for a group in any sense), and have the time to play a game… Continue

Added by Jim Werbaneth on March 15, 2008 at 3:02pm — 7 Comments

Con Sim Blog

Well, not really sure how this stuff works. I have a "non-tech" blog at Consim in the Blog section that I started on Jan. 1, 2008. I'll have to see if I shift over to here or just run dupes...



Navigation on this new site is my big concern - Not sure how to get "around" and see things.



I got the groups at the left bottom of page and can look at those, beyond that, not sure what else is

"out there" in this big world BLOG area....



Guess I have to find people… Continue

Added by Bob Hamel on March 15, 2008 at 1:49pm — 2 Comments

Hexdraw 1.0 on going work ,ASL Terrain Lib, todays results, the gullys



Maybe this gullys are the most fidly thing, in case of drawing and also placing on the map.

It is an Overlay and also an Underlay. I will get some more gullys on monday.

Additional there are some new Hill-colors and buildings.



Added two new buttons wich alow random rotation in steps of one or 60 degrees.

Added function for easly rotating Overlays in steps of 60… Continue

Added by Jo Bader on March 14, 2008 at 1:30pm — 2 Comments

Totensonntag - A Beginner's View

Getting Started: This is a quick and easy game to get into and to play. The rulebook is short - eight pages total: five plages of actual rules, one page of set-up instructions - and it has a nice look to it. The rules were clearly presented and referencing them during play was easy. I have only played through the game once (in two after-work sessions) and I am looking forward to trying it again.



What Happened: I took my eye off the prize. I let my British and South… Continue

Added by Kai Jensen on March 14, 2008 at 9:46am — 4 Comments

Hexdraw 1.0 on going work ,ASL Terrain Lib, yesterday results, sunken road


Creating Sunken Road an Elevated Road was an entry point to a connecting depiction system

Added by Jo Bader on March 14, 2008 at 5:00am — 7 Comments

Hexdraw 1.0 Mapmaking software for Wargamers .

This Blog is about the ongoing work on my shareware Hexdraw.

Comments are verry welcome. They lead me the way see things from another point of view.
At now we are working with the ASL Terrain Lib. This activity is a result of a critical comment.

Hexdraw ? Mapmaking ? what the hell he is talking about ?
Pictures will tell you more than my poor english.

Added by Jo Bader on March 14, 2008 at 5:00am — 6 Comments

Soviet reinforcements mass in Fulda Gap; Berlin defenders destroyed



FRANKFORT--A Soviet-led Warsaw Pact attack on West German and Berlin continued yesterday, with Soviets massing reinforcements around Fulda, while expanding their gains in other sectors.



In Berlin, the French, British and American forces stationed to defend that city have been all but wiped out, cut down in a huge artillary barrage accompanied by attacks from both East German and Soviet divisions, backed by helicoptor… Continue

Added by Justin Rice on March 13, 2008 at 12:19pm — 5 Comments

Avalon Hill's Speed Circuit

Anyone still playing this classic? I know it's a bit outdated but it is still fun to play if you don't have a lot of time. And if you are still playing - does anyone know where I can get better looking cars to replace the plastic ones that came with the game? Has anyone created their own cars and used them?



A few years ago I did work up counters to replace the the plastic pieces but halted the project because I could not find a good page with top down view of the cars on which to… Continue

Added by Steve Dixon on March 13, 2008 at 6:30am — 10 Comments

Currently playing

I am just in the middle of a very busy work period so my playing time is reduced to a minimum. Nevertheless, I am still able to snatch some time to keep playing... I will die with a counter in my hand... that's my doom and I have assumed it :-)



I am currently playing World in Flames. It's my third experience with this game and my second as the German player, so don't expect much from my limited proficiency as the "1000-year Reich" leader :-P



As a global opinion, I am… Continue

Added by Ernesto Sassot on March 13, 2008 at 4:41am — No Comments

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