All Blog Posts (1,945)

Working On... 1 : Striking the Anvil

Operation Dragoon : Sriking the Anvil*

This game is designed by Luc Olivier. Luc designed many games for the french magazine Vae Victis. He's also the publisher of a pretty good fanzine : Vieille Garde.

I'm making the graphics (as well as wanabee developer and playtester)

Striking the Anvil is one of the two games on wich we're working about Anvil-Dragoon. (The second one will focus on the battle of Toulon, one of the major ports on the south coast of… Continue

Added by Olivier Revenu on March 5, 2008 at 10:30am — 9 Comments

To clip or not to clip: The final battle



Several hours of quality television, 2400 counters and 9600 corners later .... I present to you one punched AND clipped copy of SPI's The Next War.



It's destined for a tabletop in Beaverdam, Va., tomorrow afternoon. Didn't have a choice but to stay up late tonight and finish.





(Oh - and using the boxtop to catch all the clipped corners went a long ways towards keeping the wife… Continue

Added by Justin Rice on March 5, 2008 at 2:30am — 14 Comments

Inkscape Countersheets Extension

A while ago I started thinking that it would be useful to generate wargame countersheets (or sheets of game cards etc) some templates and data in a textfile. After some thinking and a few nights of coding I think I may soon have created something that does this, implemented as an extension for Inkscape.



Some ugly examples below. The results will be no prettier (or uglier) than the templates used...



With some simple templates like these;…

Continue

Added by Pelle Nilsson on March 4, 2008 at 3:41pm — 4 Comments

Rest in Peace Dungeon Master

Thank you for all the wonderful memories, the comrades, the window you helped open for me that has led me to a lifetime of fun and fantasy..



You will be missed by we the faithful



Here is the story from CNN



Gary Gygax, Dungeons & Dragons creator, diesStory Highlights

Gary Gygax created Dungeons & Dragons with Dave Arneson in 1974



Role-playing game used medieval characters and creatures, many-sided dice



Idea was turned into video… Continue

Added by Brian Blad on March 4, 2008 at 2:54pm — No Comments

300 Isn't Just a Movie...

...300 is also our official member count since we officially launched yesterday. I want to recognize Iain C. Martin who is our 300th member. Thanks to all who have joined and please don't forget to Invite your Friends to Join!

Added by John Kranz on March 4, 2008 at 2:10pm — 6 Comments

The Passing of Gary Gygax

A truly sad day for the gaming industry. Gary Gygax has passed away.

Added by John Kranz on March 4, 2008 at 1:45pm — 10 Comments

Double-thick counters, or death!

I just read the very interesting Blog about clipping counters for our games: This strikes me as an absolute must. I started doing this in 1976, and haven't looked back since then. :^)



But there is another, more troubling and maniacal habit I catched: using thicker counters!



Most wargames use far too thin counters, I have a small visual/physical disability and it makes those thin counters far too difficult and aggravating to handle. Tweezers? No sir, I'll never use… Continue

Added by Carl Paradis on March 4, 2008 at 12:18pm — 8 Comments

Getting an 8-Year-Old to Play

I have been trying for a few years to get my son interested in playing wargames. I started with "Blue Max" but kept the movement and combat simple - no use of charts and a 5 or 6 shot down the plane - to get him going. It seemed to work as we have played a few more times since. When he is a bit older I'll introduce him to the real rules. We have also been playing the simple card game Grand Prix which he thoroughly enjoys and has beaten me everytime we have played.



What are some ploys… Continue

Added by Steve Dixon on March 4, 2008 at 7:29am — 7 Comments

To clip or not to clip, part II: Gettin' clippy with it ...

I'm what you would call "impulsive". It's why I can't got to a convention and not buy a game, and also why my kill stacks of Panzers often wander away from their objectives, marching off to certain doom.



It also means once I get a bug up my ass, I'm likely to act on it.



So here's a picture of the jig I made by taking a dremel to the corner of an old CD case (stole the idea off BGG - thanks to the person that mentioned that here!).



Notice some of my clipped US… Continue

Added by Justin Rice on March 4, 2008 at 12:30am — 7 Comments

Winterwegitter part deux !

Well this is a learning game. Dan and I are moving forward. His German finally broke Askia river in two spots. One of the two is weak enough for meto take the bridge the other way around. We finished 7 turns so far. It's pretty even so far. Problem or him is wave of rerinforcements coming soon, and half his planes are flown, compared to me getting my full Air Force.

Some pictures will be posted on consimworld. If I can get Dan's pic.

Impatiently waiting for GMT East.

Added by Marc Guenette on March 3, 2008 at 8:08pm — 2 Comments

To clip, or not to clip. That is the question

Rick Young was gracious enough to teach his fabulous new Bulge game to a few of us on Thursday night at PrezCon.



As we're setting the game up, noted scoundrel Bryan Collars mentioned he had gone so far as to even clip the corners of the stickers attached to blocks to represent the major combat elements in Rick's game.



Clipping is a chore I've been fascinated with, but never embarked on ... mostly because I'm terrified to take a set of nail clippers to a game I just dropped… Continue

Added by Justin Rice on March 3, 2008 at 3:04pm — 23 Comments

Friends Network Game Giveaway Challenge

For the month of March, and to promote the launch of this new service, CSW will be holding a special game drawing. Eligible participants will be the top three members based on the size of their Friends network on March 31. We will hold a free game drawing from the pool of these three designated members and one will come out the winner and receive a free game. Which game, you ask? I'm keeping that mum for now...so best of luck to all of you in building your Friends network!



How do… Continue

Added by John Kranz on March 3, 2008 at 1:00pm — 11 Comments

Official CSW Social Network Launch

Today we have officially announced the launch of the CSW Social Network. Thanks to all who participated in our limited beta period! We are pleased to officially remove the seal from this service for all to enjoy. We look forward to member contributions made here; be it via blogging, forum topics, groups, photos, video and more! Please don't be shy in inviting your gaming colleagues and friends to join in on the fun. If you have any questions about using the site,… Continue

Added by John Kranz on March 3, 2008 at 12:09pm — No Comments

The Classics: Older Vintages Are the Best

So, which games deserve classic status? We all differ on this subject, for sure. There are those games that are "designated" as classics--for example, Avalon Hill's STALINGRAD, AFRIKA KORPS, WATERLOO, the 1965 edition of THE BATTLE OF THE BULGE. But what old games do you keep returning to time after time? I have mine...what are yours? And--most importantly--why do you keep coming back to those games? All of us want to know....

Added by Eric Walters on March 2, 2008 at 8:03pm — 12 Comments

Keith Schoose is Member #100!

I am pleasantly suprised with all this sign-up activity for what is a small beta project. We now have more than 100 members, and we haven't even officially launched yet. I want to recognize Keith Schoose who is our 100th member to join our new social network. Great to have you on board, Keith, as well as all our other members! Take a bow...

Added by John Kranz on March 1, 2008 at 10:56pm — No Comments

The Joys Of Multiplayer Tactical Gaming

I've been playing with the Tidewater Area Naval Gamers (TANG) off and on for a few months now--one of the best features of this club are the large multi-player games this outfit runs under the sage tutelage of Ryan Schultz. We typically play tactical naval and air games. Now, there are a lot of multiplayer games out there...especially in the strategic realm. But we don't play any of those. Not that they aren't fun--they are, but it's hard to finish a war in an afternoon. Typically, your average… Continue

Added by Eric Walters on March 1, 2008 at 4:54pm — 3 Comments

March 1st. I'm member #99... The Great One :-)

First time I'm using a blog. My English is probably better than your Chinese, still it's my second language. You've been warned.



Getting prepared slowly to attend GMT East Convention next weekend. This year I'm booked solid. Friday morning, Pax Romana, 4 players game. I figure it should be going up to 18:00. Then at about 19:00, 7 ages, a game I would really like to play for a long run without the perspective of going back home fr midnight because I'm working the next day. Perfect.… Continue

Added by Marc Guenette on March 1, 2008 at 1:14pm — 3 Comments

Join the WBC Group

I'm pleased to have Kaarin Engelmann on board here. She has just set up an official Group for the World Boardgaming Championships (WBC). I know many of you are fans of what is considered the best gaming event the industry has to offer. Please join the group today! And while you are at it, please welcome Kaarin who does so much to support our… Continue

Added by John Kranz on February 29, 2008 at 10:49pm — No Comments

Baltic Gap (Operational Combat Series) - Doppelkopf playtest scenario

Baltic Gap - Doppelkopf scenario

This is a playtest of the future Baltic Gap OCS game, designed by John Kisner and played during the IXth Lyon Convention (France), 24th November, 2007.

It's a five turn, one map scenario, with a low counter density.

This AAR is also available in pdf format.

Introduction

Baltic…

Continue

Added by Christophe Foley on February 29, 2008 at 11:30am — 5 Comments

E-Mail Notifications

Here's a great user tip regarding e-mail notifications. Did you know that you have complete control regarding e-mail notifications? For some of you, you may have found yourself deluged with e-mail alerts. Well, the cavalry has arrived! You can adjust these settings as you wish! Simply click on "My Settings" in the upper righthand margin which appears right under the "Hello..." greeting and you will find an option to define your e-mail notifications with great fidelity. That's all there is to it!

Added by John Kranz on February 28, 2008 at 11:00pm — No Comments

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