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I am toying with ideas for better supply rules for WWII divisonal level computer game.
The concept so far;
Units need supply points (SPs) to move or attack at full strength, or to use artillery in any capacity.
Armies have a limited pool of supply movement points (SPMs).
e.g. a 100 SPMs could move 10 Sps 10 hexes or 5 twenty
Option - SPMs suffer attrition depending on utilization rate.
Supplies are delivered at the instant of movemnt…Continue