Thomas A Stevenson's Blog – February 2012 Archive (2)

WWII Supply Rules

I am toying with ideas for better supply rules for WWII divisonal level computer game.

 

The concept so far;

Units need supply points (SPs) to move or attack at full strength, or to use artillery in any capacity.

Armies have a limited pool of supply movement points (SPMs).

   e.g. a 100 SPMs could move 10 Sps 10 hexes or 5 twenty

   Option - SPMs suffer attrition depending on utilization rate.

Supplies are delivered at the instant of movemnt…

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Added by Thomas A Stevenson on February 17, 2012 at 3:37pm — 4 Comments

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