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Version 0.30 has been submitted to DG for testing. The game is playable at this point although missing a few features. Except for increase resources and two Expedition events all rules have been implemented.
Added by Thomas A Stevenson on April 27, 2012 at 7:30pm — No Comments
The Imperial combat phase is now working. As there are no stacking limits in SFGE I had to deal with the possibility of ever unit in the game being involved in a single stack. This is principally a display issue. My solution was to use horizontial and vertical scroll bars.when needed with one force (e.g. Imperial, rebel, usurper, invader, or independent empire) per row. Only Imperial and rebel units can be selected individually, other forces are selected on a all or nothing basis so…Continue
Added by Thomas A Stevenson on April 15, 2012 at 11:04pm — No Comments
Chaos Event, Chaos Operations, Usurptation, Chaos Colonization,Independent Empire Recruiting, Imperial Resource Collection, Imperial Expenditure and Imperial Movement phases are fully functional. The first two are the heart of the game and were bear to complete. Imperial Combat etc I suspect will fall into place quickly.
Added by Thomas A Stevenson on April 12, 2012 at 7:55pm — No Comments
"Crassus in Aquitinia" is now available from wargamedownloads.com
"Siege of Leningrad" is undergoing blind and newbie playtesting. Based on the feedback so far I will link some of the error messages to the help system and make first time user watch a slide show on some of the key game actions eg;
- How to bring up a map overview.
- How undo a move
- How to end/restart a phase.
I also want to add a few more sound effects and maybe some explosion…Continue
Added by Thomas A Stevenson on April 4, 2012 at 11:18am — No Comments