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Battle of Moscow version 1.2 is now available at war-game-programming.com. This version incorporates a number of suggestions from Chris Gammon while fixing some bugs he found.
* Automatic game save at start of each phase. Disabled manual game save.
* Gameload() opens to save folder
* Fixed Exit game save crash (hopefully).
* Fixed restart phase button and start hex issues.
* Added a Confirm…
SFGE is now at version 0.50. No real new features but plenty of important bug fixes. The game still lacks a setup phase and scenarios but I believed all rules and other required features have been implemented. There's still quite a few 'nice to have' features that I plan to implement in the next couple of weeks.
Automating the Chaos forces really speeds up game play. A 10 turn game takes about an 45-90 minutes. The increase resource option seems to be really powerful, assuming I…Continue
Added by Thomas A Stevenson on May 11, 2012 at 8:28am — No Comments
Here's a link for the almost ready to publish "Siege of Leningrad" based on the 1977 Jagdpanther Game but greatly modified and done with Stephen Coles permission. Any bug reports would be greatly appreciate or even if you were able to play the game and you could be listed as a play tester (whoopee!).
Link to website.…
Added by Thomas A Stevenson on May 6, 2012 at 11:15pm — No Comments
I just completed an update to "Battle of Moscow" which can be downloaded through the above link. Once on the page click on image to start the download.
The improvements are;
- Runs on any screen size.
- Added an overview map
- Added Game help
- Added undo move function
- Fixed window resizing to not 'flash'
- Better NATO tank symbol
It was a bit…Continue