Nathan's Blog (13)

La Bataille de Mont Saint Jean

I've spent the past few days reading the exclusive rules; punching, clipping and sorting the counters; and finally, setting up the game.





Now it's time to get started at Clash of Arm's La Bataille de Mont Saint Jean which combines their La Bataille des Quatre Bras and La Bataille de Ligny. I need to spend some time figuring out…

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Added by Nathan on May 8, 2018 at 3:00am — No Comments

Tactical/Regimental-level Napoleonic Wargames?

There seem to be quite a few difference tactical/regimental-level Napoleonic wargames. Does anyone have experience with a broad range of these, enough to recommend one (or a series) above others?



I like the play-style of the Great Battles of the American Civil War system, and ideally I'm looking for something similar, but in the Napoleonic era.



I don't have much of a…

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Added by Nathan on July 12, 2013 at 12:26am — 7 Comments

The Casualties of Wargaming

Here is the situation at the end of the first turn of my game of the Battle of Eylau (The Coming Storm by OSG) - note the shot-glass chit holder over on the bottom-left:

The next image shows the first casualty of the battle - my beloved shot glass chit holder. A careless elbow saw this flying…

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Added by Nathan on July 9, 2013 at 6:19pm — 22 Comments

Three Days of Gettysburg - Situation at 3pm, 1 July, 1863

Here's another composite image of the situation at 3pm, 1 July, 1863. Rodes' Division has struck against the Iron Brigade (and Wadsworth's Division in general) north of Gettysburg. Initially Cutler's brigade on the left attempted to hold their position against Rebel shock attacks, but, they lost three out of four results (shock combat really favours the attacker); and so the Iron Brigade decided to withdraw before shock combat instead of risking losses. They'll slowly pull back to the town…

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Added by Nathan on June 27, 2013 at 6:42pm — 4 Comments

Little Round Top – 1700-1800 hours – ‘Race for the heights of Little Round Top!!!

Little Round Top – 1700-1800 hours – ‘Race for the heights of Little Round Top!!!



This continues from my earlier report of the 1600-1700 turn (see here: http://www.boardgamegeek.com/thread/985670/little-round-top-... ). As I noted there, a lot is happening on a tactical level so I’m writing this up based on hourly turns (which take me a week of…

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Added by Nathan on June 11, 2013 at 6:53pm — No Comments

Little Round Top – 1600-1700 hours – ‘The devil’s work at The Devil’s Den’

Little Round Top – 1600-1700 hours – ‘The devil’s work at The Devil’s Den’



I’ve begun my third scenario of GBACW – Three Days of Gettysburg. This time I’ve stepped it up a little more and am taking on the Little Round Top scenario. This scenario focuses on the Confederate attempt to roll up the Union left (southern flank) on 2 July, 1863, the second day of the Battle of Gettysburg.



Looking over the field, the CSA begins strong, but they have no reinforcements. They need to…

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Added by Nathan on June 3, 2013 at 6:20pm — 3 Comments

‘Last Stand at Herr Tavern - Gettysburg’ or ‘How to employ a reverse slope defence and render enemy artillery useless’

‘Last Stand at Herr Tavern - Gettysburg’ or ‘How to employ a reverse slope defence and render enemy artillery useless’





This is my second run-through of the Herr’s Ridge scenario for GMT’s Three Day’s of Gettysburg (3rd Ed., 2004). In my first play I’d accidentally included Devin’s brigade, meaning the Union had far more strength then they should have. You can read that report here:…



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Added by Nathan on April 23, 2013 at 6:53pm — 2 Comments

Illustrated Session Report: The first shots of Gettysburg and the fight for Herr’s Ridge

Illustrated Session Report: The first shots of Gettysburg and the fight for Herr’s Ridge



This is an AAR of my first ever scenario of a Great Battles of the American Civil War game. I picked up both 3DoG (Three Days of Gettysburg) and RBoC (Red Badge of Courage) at the same time, but Gettysburg grabbed my interest so I investigated it first.



It took me about a week to read through the rules several times, and check many queries on BGG and CSW. This is a…

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Added by Nathan on April 17, 2013 at 6:09pm — 6 Comments

The most beautiful game in the universe.

Cross-posted from BGG - http://boardgamegeek.com/thread/825874/the-most-beautiful-game-in-the-universe

 

The most beautiful game in the universe.



This is not a review of the gameplay. As such, people seeking to understand how to play the game should look elsewhere. Instead, this is a review on what makes Napoleon's Triumph the most…

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Added by Nathan on July 9, 2012 at 7:20pm — No Comments

MMP announce release of OCS: Small World in August, 2012.

FOR IMMEDIATE RELEASE

MMP announce release of OCS: Small World in August, 2012.

Multi-Man Publishing (MMP) is pleased to announce the August, 2012 release of the thirteenth game in the Operational Combat Series (OCS) - OCS: Small World.

The thirteenth game in the series departs from the established norms by focusing on a fantasy realm: ‘the small world’ - a world that is too small to accommodate everyone.

Series designer, Dean Essig, commented that, ‘The scope of…

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Added by Nathan on June 28, 2012 at 9:13pm — 1 Comment

'Gaming/simulating' the Kokoda Track campaign

CROSS-POSTED FROM BGG

'Gaming/simulating' the Kokoda Track campaign

I've just returned from a two week research trip in Canberra where I explored aspects of the Kokoda Track campaign (primarily 1942). It was a shocking, brutal campaign fought in what many soldiers have described as the worst environment on the world to fight a war in (these include veterans of trench warfare from…

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Added by Nathan on June 28, 2012 at 6:05pm — No Comments

Angry with OCS Burma

I'm a little pissed off with OCS Burma at the moment.



I've been playing two games of the U-Go scenario simultaneously, one game (as the Japanese) slightly ahead of the other (as the Allies). The Japanese rarely have numerical advantage, but they have an AR advantage. They slip through the mountains and put the Allies in difficult defensive positions, but ultimately at some stage they need to attack the allies in order to 'press through' their lines (up to this point they can forage…

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Added by Nathan on May 15, 2012 at 1:30am — 19 Comments

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