Currently in progress, a solo campaign run of Nathan's wonderful Bulge game, Iron Tide: Panzers in the Ardennes. Just past the 10 turn point where VP total was one point shy of a German marginal victory. Let's see how this plays out...
Link to AAR
Added by Greg Blanchett on December 4, 2011 at 2:39pm —
Taking a short break from Fall Blau work to run through the one that started it all...
AAR Folder on CSW
Added by Greg Blanchett on March 21, 2009 at 11:00pm —
As I work to put finishing touches on the counters, I have posted the current drafts of the rules in the games' folder:
Fall Blau: Army Group South, June to December 1942
Hopefully, I will soon be starting another round of alpha testing in preparation for CSWE 2009. It is my plan to have at least a couple kits ready and with me in Tempe. It will be my first CSWE and first major open display of my… Continue
Added by Greg Blanchett on December 11, 2008 at 3:30pm —
Case Study Two
There seems to be a current trend for tactical games to use watermarks of unit badges on their counters. Most of the time either the badge is generic or only partially used.
This begs the question... "Why?"
More often than not, the reply is basically... "Why not?"
True, for a good majority of the counters this… Continue
Added by Greg Blanchett on June 2, 2008 at 11:50am —
Case Study One
: War for the Motherland from Six Angles #9, versus the MMP remake, Red Star Rising.
I became interested in this game after noticing discussion of RSR as it was being worked on. I had no prior knowledge of details except having heard of FGA/Rampart's War for the Motherland issue (as they were taking a well deserved dirt nap). I am a big fan of strength chit games (duh, look at my current design project) and have been very receptive to Masahiro's work. So… Continue
Added by Greg Blanchett on May 30, 2008 at 1:20pm —
I am using a streamlined version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for most units to determine strength upon entering combat. Each player turn has a move-fight-reserves-mech move-fight structure with the Germans being able to attack with everybody twice a turn.
Turns cover two days starting at 28 June 1942 and increases to up to five days during the middle of the campaign. Scale is approximately 10km (6 miles) per hex and basic… Continue
Added by Greg Blanchett on May 21, 2008 at 1:31am —
Well, James did a wonderful job in getting all my counters into a gamebox. I just finished going through and editing them to their proper places and adding text info. Made up three of the four scenario files. I have the four maps done and inside the gamebox, but I haven't nailed down the setup for Uranus so I will do its scenario file later...
I have uploaded both the hardcopy playtest kit (in .pdf) and the gamebox along side the rules and charts (.doc and .xls) on my website. If you… Continue
Added by Greg Blanchett on April 12, 2008 at 11:54pm —
Currently putting together map C in HexDraw. Looks like it won't cover the entire Caucasus area, so there will be need of at least another half-map. Will know for sure when I get things drawn out...
Have someone assisting me with getting a gamebox together for some outside playtesting. Things are starting to "gel"...
Added by Greg Blanchett on April 10, 2008 at 12:52am —
Time is rapidly approaching. The Boston Market sandwiches will be ready at noon. My two playtest scenarios only take up one table, leaving a 33"x33", a 40"x74", and a 4'x6' table available. Even my daughter can be fodder for some lighter games. If I can make it to Richardson and McKinney, you can certainly make the trip to Lewisville. Especially for free food...
Special thanks to those who volunteered for playtesting:
Added by Greg Blanchett on April 3, 2008 at 11:58am —
For all those that don't know (and that's most of you, heh), I am designing a game similar to Campaign to Stalingrad in scope, but using a modified version of Nathan's Iron Tide (Op Typhoon/VitW) system. I'm having a playtest and game day at my house as our normal meet has pretty much fragmented with no place to go. I will be opening a folder on CSW soon for discussion as things progress.
I posted this over on CSW in our local folder and thought I'd blog it over here,… Continue
Added by Greg Blanchett on March 27, 2008 at 12:53pm —