Nick's Blog (9)

a New Terrain in action : Lakes



a few screenshots of a new terrain : Lakes tiles



lakes tiles may represent lakes or fjords, for example.

the movement is allowed along the land hexsides but prohibited on the water… Continue

Added by Nick on May 24, 2009 at 8:16am — 1 Comment

The new version of the Map Editor




Here are some screenshots of the new version of the map editor, with the new user interface, and some new Editor functions Continue

Added by Nick on May 22, 2009 at 7:00am — 2 Comments

Some news Screenshots of my game project...

The project is progressing well...

Please, for better resolution, look at my photo page...



Planning orders phase :



The Unit menu orders: ">

Movement range in hasty Advance: ">

Movement range in Administrative Advance: ">…

Continue

Added by Nick on June 22, 2008 at 4:30am — No Comments

Another Screenshot

Ok, a new screenshot, "The next war" map in progress, zoom Out level...

Added by Nick on May 26, 2008 at 11:39am — 3 Comments

Some terrain tiles...

Some examples of Terrain Hex Tiles, so you can perhaps understand how the graphic engine works....

Added by Nick on May 25, 2008 at 10:37am — 2 Comments

Work in progress...

This is a new screenshot of my project ... Here the map editor in action, with a map of europe ... (for a scenario inspired by the game : "the next war") The map editor is almost finished, just a few small adjustments to make, and debugging ...


Added by Nick on May 16, 2008 at 7:16pm — 8 Comments

Work in progress

Corrected map editor screen:



Another update for my game project... I work now on file menu system, load, save, exit....

Some screenshots:…





Continue

Added by Nick on April 26, 2008 at 5:00am — 3 Comments

New Screenshots





Here are two more screenshots of my project ... This time, the towns and city's are incorporated, as well as bridges, railway lines .....

The first is a arid-desert map , the second ....a European-style… Continue

Added by Nick on April 15, 2008 at 4:27pm — No Comments

Somes screenshots.....









Some screenshots of my pc game project .... Boots, tracks & Rotors....BTR.....

The ultimate aim is to produce an strategy game for recreating any current conflict an the operational scale (Brigades/reg, 15-25km/hex....In the style of the old GulfStrike, Victory games ...

Here,some views of the map editor in… Continue

Added by Nick on April 14, 2008 at 6:18am — 4 Comments

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