Added by Jo Bader on February 12, 2020 at 2:21pm —
Added by Jo Bader on February 9, 2020 at 3:56pm —
Added by Jo Bader on February 9, 2020 at 3:54pm —
Added by Jo Bader on December 24, 2010 at 7:00am —
Download the new Library at: www.hexdraw.com/lib/SPQR_Library.hm
Installation is simple:
Save this file (SPQR_Library.hm
) in your "C:\Programs\Hexdraw\Libraries
Attention: Please make sure that you have already installed the free… Continue
Added by Jo Bader on November 16, 2008 at 7:00am —
Added by Jo Bader on November 2, 2008 at 2:05pm —
Redesigned the seven Levels and won some experience with textures.
Added by Jo Bader on October 22, 2008 at 5:49am —
I added Dirtroad, the Via Apia and some symbols. If you miss something let me know
Added by Jo Bader on October 21, 2008 at 8:31am —
First Impressions from the new SPQR Library
Added by Jo Bader on October 20, 2008 at 5:00am —
new Symbols, new Ocean Texture.
Added by Jo Bader on October 13, 2008 at 10:51am —
Added by Jo Bader on October 10, 2008 at 5:31am —
all we need...!
Added by Jo Bader on October 9, 2008 at 6:25am —
A Wargame-Font. Any Ideas ?
Today I fond a Software to create Fonts. Hexdraw 1.2 comes with no new Functions.
I will include more Grafics and Libraries and even a Font.
Suggestions what to include in the Font are welcome.
Added by Jo Bader on October 3, 2008 at 6:30am —
I released HexDraw Version 1.1 today !
Get the Trial Version at : http://www.hexdraw.com/HexDrawSetup.exe
Hexdraw Version 1.1 comes with these new Features:
- secondary Roads
- random Road
- Top Text
- improved Hexside fitting
- shift Hexside
- random Hexside
- random Rotation Buttons separately for Overlays, Text and… Continue
Added by Jo Bader on July 8, 2008 at 2:48pm —
finished Hexdraw Manual 1.1
The Manual is ready for download at:
I plan to release the new Version 1.1 of Hexdraw on Tuesday, 8, July
Added by Jo Bader on July 6, 2008 at 5:30am —
Added the new Secondary Roads Tab. Secondary Roads are drawn beneath primary roads.
Generated new woods textures. Improved colour dialog. Download Hexdraw 1.0 trial version at
Added by Jo Bader on April 21, 2008 at 11:30am —
I finished the TopText functions. A Map can have a Turntrack and all the symbols we always like to have drawn on the very top. The nice depot symbols are also done with Toptext.
I also finished the ‘Shift Hexside’ function. The points of new heside are shifted in direction to a higher terrain. The amount of shift is controlled by a new Trackbar. The value is based on the width of the hexside.
download Hexdraw 1.0 at… Continue
Added by Jo Bader on April 10, 2008 at 7:30am —
Today I programmed the Hexsides Shift in direction to adjacent higher terrain. This makes outlining Hexes with Hexsides much easier . (e.g. Hills and Woods in ASL)
The programming is done, but I have to finish the fine tuning of the values. Also the user interface makes me headache because of the amount of possibilities how to use this new feature. I don’t want to have too many buttons.
Started with Top-Layer-Text , very useful when drawing a turn record chart or a map… Continue
Added by Jo Bader on April 8, 2008 at 5:43pm —
improved functionality of Textinput , requested by Greg Blanchet.
Answerd severel question from customers.
Some of them dont find the Manual.
It is located in C:\Programs\Hexdraw\Hexdraw manual.pdf
Added by Jo Bader on April 6, 2008 at 2:00pm —
This is the first Screenshot of HexDraw 1.1
I moved the Random Rotation Buttons into the Overlays Tab
All Tabs now have their own Controls at the lower end of their list.
So you can switch Random Rotation for Overlays, Text, Background seperatly.
Additional there is a Track bar for the Random Factor in percentage of a Hexside for
Roads and Hexsides. The blue hexside was drawn with 10% the red with 90%
The terrain tab got a… Continue
Added by Jo Bader on April 3, 2008 at 12:12pm —