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If you were in a Game Designing Team, designing a new game for mainstream publication, what would you like to see incorporated into the game that tends to be missed out or not used in typical standard strategy games, especially the areas that really bug you?

I think my main demand for inclusion would be if the map uses hexes, then the pieces should be hex shaped, not square. Another one would be to make the hexes on the map a little bigger, even though this would make the map bigger, but it sure as hell would help trying to pick up your counters a lot easier without destroying or moving other counters and stacks.

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Brant Guillory Comment by Brant Guillory on November 29, 2009 at 6:36am
Hex-shaped pieces *really* affect production costs, b/c of the custom dies that need to be made for them. Plus, if you get a tight cluster of them there's no seam between them to pick them up.

I like the bigger hexes relative to the counters. I would like to see better fog of war rules about inspecting stacks of opponents' counters.
I would also like to see more multiplayer games, even if it's just multiple players on the same side controlling different HQs, which affects how support moves between them to different units.
Chris Gammon Comment by Chris Gammon on November 28, 2009 at 9:18pm
There have been published games with hex-shaped counters. What I would prefer to see are larger hexes. The current half-inch counter and half-inch plus one micron wide hexes is just silly. Then people spend oodles of time cutting the corners off their pieces.

I've been reading some complaints about A Victory Denied, where which units belong to an HQ are difficult to figure out. I'd use color to make such connections. I'd have everything needed for reference to be on the map or on a sheet separate from the rulebook. ASL did well with their separate heavy-cardboard reference tables (but then there are so many of them that it takes a separate rulebook to hold them all).

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