If you were in a Game Designing Team, designing a new game for mainstream publication, what would you like to see incorporated into the game that tends to be missed out or not used in typical standard strategy games, especially the areas that really bug you?
I think my main demand for inclusion would be if the map uses hexes, then the pieces should be hex shaped, not square. Another one would be to make the hexes on the map a little bigger, even though this would make the map bigger, but it sure as hell would help trying to pick up your counters a lot easier without destroying or moving other counters and stacks.
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