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Comment by Steve K 10 hours ago

Halfway through the Tet scenario.  Random event "Media Circus" occurred on turn 1, which doubled both sides VPs.  Communists scored 90+ VPs vs 27 Free World. Now the Communists have maxed out at 100 VPs. and the best the Free World can do is play for a tie! This is Vietnam, after all.

Comment by Steve K on November 27, 2017 at 9:39pm

Sealords: The Vietnam War in the Mekong Delta (S&T 243): An unusual topic and a fun system. In our first scenario, the Western Allies won Marginal Victory.  Mostly on a one-turn random event, but oh, well. Send your units around the delta on rivers & canals. We're setting up the next scenario!

Comment by Steve K on November 19, 2017 at 5:54pm

Circus Maximus (above) and Imperium (below).  From GMT's "Rome" 2002.  Circus is pretty exciting chariot racing game, quick and easy to play.  Imperium pretty abstract, 

Comment by Steve K on November 1, 2017 at 7:27pm

Vietnam Battles Modern War #7:

In Snoopy's Nose (top), the American player had to win the last combat roll of the last turn to capture the final VC base camp for the win. Lots of firepower employed.

In Iron Triangle, the VC was able to sneak enough units off the map through the Chu Chi tunnel system (bottom) to get the win.

Simple standard system for both battles, easy to learn and quick to play.

Comment by Steve K on October 21, 2017 at 8:19pm

Tigris & Euphrates with the Group.  Pure Euro tile placement, only marginally related to ancient Babylon.  But really competitive with some tricky strategies. Classic.  

Comment by Steve K on October 9, 2017 at 9:16pm

B-17 Flying Fortress Leader: Just finished my first campaign, August-December 1942, and I can't wait to try this again!  11 different campaigns to play. Lots of cards- bomber and fighter group cards, target cards, event cards, Luftwaffe commander cards. B-17s, B24s, Mitchells, P38s, P47s, P51s and more. You buy your bomber and fighter groups, hire commanders, select targets, load the ordnance and fly the missions. You never know what the Luftwaffe with send against your mission. So cool. I got a semi-respectable 40 point "Adequate" rating on my first campaign, probably messed up a few rules, and I am ready to try out some of the options: weather, target recon. etc. This game's got it all!

Comment by Steve K on September 28, 2017 at 7:22pm

Horse & Musket: 1706 Turin: Grand Alliance Prussians pierce the French line.

Horse & Musket: 1700 Narva: Charles XII routs the Russian lines. 

Comment by Steve K on September 9, 2017 at 7:47pm

A fun afternoon playing Quartermaster General with the Group. Each major power has its own deck of cards which are loosely based on its WWII activities,  US has lots of navy builds and strategic bomber actions, the Russians have a lot of army builds, Germany has a jet plane card, etc. After we ran out of turns and pretty much out of cards, the Allies were ahead on victory points, but the Germans had invaded western USSR and with its ally Italy controlled most of Europe. Japan had not been invaded. So I think technically it would be a draw or even an Axis  victory. WWII in an afternoon!

Comment by Steve K on September 4, 2017 at 4:42pm

Falling behind on my game reporting. Played another battle of Horse & Musket: Malplaquet. I think the French player should have come out of the entrenchments and attacked the Dutch on the right wing. Instead, the Grand Alliance was able to damage the units on the French left enough to win. Liking this game. especially with the "basic" rules.

The Group played a 4-person Time of Crisis. The deck-building function was new to most of us wargamers, and we were a little fuzzy on the political rules during our first playthrough. One faction was allowed to be the Preternder too long! I think this will be fun once we get better understanding of the rules.

Comment by Steve K on August 22, 2017 at 8:51pm

Played a couple battles from Horse & Musket. We found the optional formation and facing rules a little DRM-fiddley, but I had fun playing with just the basic rules. A very attractive-looking game on an unusual topic (1683-1712).

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