Played the start scenario of Red Star Rising with one of my local opponents last weekend. I enjoyed the system even if my Germans received the Stalingrad pocket making spanking they deserved. Seemed to flow well and we talked a lot about what strategies we'd use "next time."
The one thing I didn't particularly care for though was the attempt in the rules to come up with a new vocabulary for old concepts which I assume was to appeal to the mythical new to war gaming gamer. Offender number one was spaces of contention (or whatever it was the rules called them) instead of Zones of Control. Ok, I can respect that ZoC is not the most intuitive term but I spent the whole game translating to ZoC-ese anyway and wonder if there's really that much to be gained at this point by trying to buck the tide of gaming history. Anyway, grumble, grumble, grumble (I feel the same way about GMT's Empire of the Sun; I like the game but I think trying to come up with an all new set of terms for old concepts was a waste of time).
I'll probably go find the RSR rules and get their exact term for ZoC for the above too but anyway...
Next on deck: The Mighty Endeavour