When I took the WiF gamebox project and I see I had to create over 3000 counters in the gamebox I notice that it was almost imposible using the copy and paste feature. It was a work for Hercules! - I think.
I had several pdfs with the countersheets (available when you purchase the WiF Companion CD). So, when I found over the net Bill's Cyberboard (c) utilities I get amazed. When you download from
you get several win32 applications that will run from your command line. After several test I begin to intensively use the scntobmp and bmptogtl applications.
The first application, scntobmp, reads a scan of countersheets in bmp format and cut it in several bmp files for you. You must only say in the configuration file the size in pixels of each image and the number of images you want. It runs and creates that number of bmps in the disk that you have specified.
The second application, bmptogtl, reads a configuration file with the list of bmps and it generates a gtl file, the format that can be used with cbdesign to import in the tile library. In a few minutes, you has a complete countersheet in you gamebox file easily.
But I noticed the resize option of bmptogtl application wasn't enough quality. So, I contact with Bill and asked him for the source code of the application. He gracefully send me the pack and with my programming notions in C (although I'm computer engineering my current duties are as sysadmin, not programmer) I get able to modify and compile it in a new version that supports two entries: the first for the list of full size bmp files and the seconf for the list of half size ones.
My patched version of bmptogtl now gives me that I want: full quality gtl files in one click (or at least only a few of them).