I'm playtesting this new game Fleets 2025 from Victory Point Games. It's about hypothetical future naval conflict between the US and Chinese naval forces in waters near Taiwan. Like the entire line at VPG, it's a simple game (five pages of rules so far). But I have gut feeling that VPG and designer Chris Taylor are going to have a big-time seller. We'll see.

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Comment by Ken Keller on June 18, 2008 at 9:59pm
Its a simple game with 4 battles. Forces range in size from single carrier task force to good-sized fleet having 2-3 CVs. Units are rated for movement, combat, and attack range. They have a stealth side showing only general type (ship, sub or aircraft) and movement factor, and a discovered side showing all ratings and exact model.

Each turn, each side moves its fleets once, then plays a hand of cards drawn from a common deck. The cards drive searches, initiate attacks and attack maneuvers, provide modifiers to combat, bring in replacements, etc.

The key indicator in the game is strategic will which is increased or decreased by various events. Casualties mount up against this level and the first side whose casualty level matches their strategic will loses.

Personally, I am not familiar enough with modern naval warfare and future weapon systems to comment on the modeling of the unit capabilities and realism of tactics, though there are other playtesters who know these things well. It would be best to ask the game designer Chris Taylor on CSW Forum topic.
Comment by Ken Prescott on June 18, 2008 at 5:53pm
Ken, can you give us a snapshot of the Fleets 2025 system and the assumptions built into the game system?

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