Flashpoint:Central Front--Battle for Nurnburg and Munchen Turn One Complete

HOF GAP

VII Corps has formed a solid line. A Slight problem in the Northwest where the EG's decided to enter the map up near the middle of the norht/west side of the map VIC (3923-3931) in the 3 ID's sector. 3 ID will have to adjust their line and possibly conduct some set piece combats in order to tidy up the area.

In 2 ACR's AO there has not been much contact, WP is still on the approach and forming up. 2 ACR is in good shape.


DONAU FRONT

This AO was the active one for the turn. Elements of 15 GTD, 22 TD and 15 MRD (CZ) have made a fair penetration.



The Recon Company screen was pushed back in several sectors. 1 GbJgr Div will have to work hard to establish a cohesive line near Deggendorf, along the Donau. The WP has pushed the 15 GTD to only 8k away from the city and it's river crossings.

The chit draw favored NATO slightly for the first half of the turn, this allowed NATO to finish firming up the line and gave them time to pull pack some exposed units, that if the chit pull had been otherwise, the WP could have conducted a successful Movement to Contact Combat against. After such an attack the WP could have followed up with exploitation movement and really opened up the line.

General flow of the game is very quick.with lots of opportunity for each player to move and react. After a turn of knocking the rust off my rules knowledge I hope to use the HQ abilities more this next turn. NATO needs to use the Engineer Mine laying capabilities this turn and the WP needs to do more HQ targeting with Air Strikes. Both sides only used limited Air, NATO rolled very well and had numerous air strikes available. I did not capitalize on this, to busy working the ground mechanics. I'll not let that happen on turn two.

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