I just read the very interesting Blog about clipping counters for our games: This strikes me as an absolute must. I started doing this in 1976, and haven't looked back since then. :^)

But there is another, more troubling and maniacal habit I catched: using thicker counters!

Most wargames use far too thin counters, I have a small visual/physical disability and it makes those thin counters far too difficult and aggravating to handle. Tweezers? No sir, I'll never use that!

Some Game Companies do have adequate game pieces, especially Eurogames. OSG, ATO and COA have nice, thick counters. For most of the rest, I have to use the following tactic:

I always (always always always) buy or get another set of counters for all my games. I then glue the extra set to the one in the game, to thus obtain luxurious double-thick counters that are far more easy for me to handle, and that Eurogame feel is unbeatable! Try it for your favorite game, you'll never go back!!!

Of course, it is far easier to do this with brand-new games and unpunched counters; for out-of-print games I had to resort to buying another full copy. To glue two sheets together is not a big problem, especially since the new games coming out have pretty much perfectly registered/aligned counter sheets. Doing this one counter at a time is a bit time-consuming!!!

BTW, I want to give thanks to all the Game Publishers that almost always (but for one notable exception) were able to fulfill my never-ending requests, and continue to send me those extra counters sets. Those guys/gals are GREAT! :-)

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Comment by Carl Paradis on March 4, 2008 at 2:16pm
Ah yes, Stacking... I don't play games that have high stacking if possible, I consider this bad design practice to have stacks of more than 4 counters.

And it may seem strange, but thicker counters are easier to use in big stacks. Since they are so much more easy to handle, so are the stacks, of course there is an upper limit to this...

I consider a game with thin counters and huge stacks to be adding insult to injury. LOL!!!

Something I do to help high stacking is NOT to double the informational counters. And it also differentiates them from the rest. very useful in a game with lot,s of them, like GMT's Ancient Battles Series.
Comment by Andreas Ludwig on March 4, 2008 at 2:04pm
I suppose stacking can really become an issue with these double-counters. I remember that e.g. IRII games can create really high stacks on the map...and to double that seems hard to handle.
Comment by Kim Meints on March 4, 2008 at 1:47pm
Yes those counters from Battleline and Yaquinto were great. so easy to handle. The Euro games out there are nice too but the glossy finish sometimes make them slide a little more.
I do wish Decision games would make a little thicker counter. those S&T games have some thin ones
Comment by Carl Paradis on March 4, 2008 at 1:35pm
Well they still do print games/cards for other companies! BTW the yaquinto printing existed BEFORE the game company; the gaming division was created as a "Gift" from Mr. Yaquinto to his son-in-law (he was a Gamer).
Comment by Eric Walters on March 4, 2008 at 1:26pm
Carl, I had no idea...you are right, same logo and everything...but no more wargames (sniff)....
Comment by Carl Paradis on March 4, 2008 at 1:15pm
Yes, the Yaquinto counters were very nice. BTW did you know that the company still exists?

Comment by Chris Fawcett on March 4, 2008 at 12:54pm
I really liked that thickness for Fury in the West. We stood the counters on edge to give some sense of FOW. Of course, a good sneeze or table bump and the enemy got some "instant intelligence..."
Comment by Eric Walters on March 4, 2008 at 12:47pm
Battleline and Yaquinto were famous for making their counters really thick. Haven't seen that kind of work since. Of course, most of their games were tactical and stacking usually didn't create these towering pillars of cardboard that would challenge even the most dextrous among us...to say nothing of butterfingers like me (and I'm worse with tweezers--really, I am)...

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