Operation Dragoon : Sriking the Anvil*
This game is designed by Luc Olivier. Luc designed many games for the french magazine Vae Victis. He's also the publisher of a pretty good fanzine : Vieille Garde.
I'm making the graphics (as well as wanabee developer and playtester)
Striking the Anvil is one of the two games on wich we're working about Anvil-Dragoon. (The second one will focus on the battle of Toulon, one of the major ports on the south coast of France.)
StA is an operationnal level game. One turn is 2 days, and units are mostly Regiments and bataillons.
The rules are simple. A game could be played in less than 2 hours. The game system borrows some mechanisms to the well known AH aera/impulses system but it's not quite in the same family.
The game is simple but not at all simpistic. The players have a lot of decisions to take in each impulse. I like the idea that Luc used for the support units. It adds tactical flavor and "colors" to the game.
There wil be at least two scenarios :
• The historical one, with the landing on August 15th. The result is pretty historical and the allied has good chances to capture Toulon, Marseille, and the road in the valley of the Rhône. But the game is still fun and challenging, even if the options of the german player are few.This scenario is good for those who like to recreate historical results, and also pretty good for solo games.
• The June 6th scenario is a what if. The landing in Provence occurs the same day than the landing in Normandy. This scenario is far more challenging for the allied, as more german units are still in the south of France. The game is tense. the allied must captureone of the two major ports and find a road to the North. The "Napoleon Road" seems the best option, but the Pzd will try to counterattack on the ports and to cut the way to the North.

Here are some pics of the counters :

And some views of the map

The two games should be professionaly published (by me and I and myself...), but the details are not totally decided, and nothing is still official.
Thanks for reading (and sorry for poor english...)

*someone proposed me the title : Fuck Churchill !: Operation Dragoon. I'm hesitating...

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Comment by Olivier Revenu on February 12, 2009 at 8:47pm
coming soon....

Comment by Christophe Foley on December 13, 2008 at 2:55pm
Is the magazine you're talking about coming alive?
Comment by Olivier Revenu on December 13, 2008 at 1:18pm
The rules are now finalized. The game is simple , but i wanted to have very precise rules, with no confusion possibilities, and, I hope, no need for errata or clarifications.
After several more playtests, I'm sure we have here a pretty nice system. Simple, fun, subtle and with historical results and feeling. I really like it.
With Luc, we're planning to maybe decline it to some other battles (first thoughts were for Kasserine Pass, Sicily, Po valley etc...). We'll see when this one will be published and how it will be recieved.
Comment by Olivier Revenu on March 12, 2008 at 5:44am
After checking, it should be included in one of the two Combat Command of the 1st DB. Sorry, no specific counter for the 68th
Comment by Olivier Revenu on March 12, 2008 at 4:39am
David, in wich division and brigade was it ? I propose we change the title to "David's Regiment At War". It sounds god ;)
Comment by Kim Kanger on March 5, 2008 at 3:43pm
New magazine?! Sounds interesting. Can you tell me more about it?
Comment by Christophe Foley on March 5, 2008 at 1:01pm
Excellents graphismes.
J'attends le jeu avec impatience ;-).
Comment by Olivier Revenu on March 5, 2008 at 11:29am
Kim, the game should come in a new wargame magazine... But "nothing official" for now ;)
Comment by Kim Kanger on March 5, 2008 at 10:50am
How do you plan to publish it?

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