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Announcing 4k General, my entry for the 2012 Java4k competition.
I never tried to make a game in 4096 bytes before (compressed zip size including all data and graphics) . I didn't think I would manage to get even this much content in really, but I'm not sure how much I ought to have been able to include if I had any idea what I was doing.
12 scenario campaign
4 unit types
4 terrain types
Madness, yes. It was not that many weeknights of work fortunately.