My second novel, The Rising, is drawing to a close. What that means is somewhat fuzzy. Novel time is softer than real time and dashes or drags according to its own rhythm. There are months, such as November, when I write 23,000 words and months when I write 2,300. I try to write some each day, and certainly understand the importance of a deadline (I've written over 40 books), but when noveling isn't your prime source of income, days have a habit of slipping by.

The Rising is a unique story. No, really, I mean it. I'm a huge fan of military adventures, paranormal-based novels, and love stories (not romance novels, but love stories). All three genres are a large part of The Rising. On its surface this is a book based in the same world as Lock 'n Load Publishing's World at War: Eisenbach Gap board game. It's 1985 and our long-standing cold war with the Soviet Union has gone hot. The book includes lots of detailed and authentic (hopefully) tank battles, infantry fights, and the like, but slowly the characters begin to realize that this is more than a fight between superpowers. Attracted by the horrific violence, things--things horrific in their own right--are drawn to the fighting, and a new conflict erupts. In this excerpt, Mike Hudson, who was trapped behind enemy lines when the Soviets overran Klappebruck. comes face to face with a new reality.

You can read the entire excerpt here.

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Comment by Mark H. Walker on February 15, 2009 at 5:20pm
Perhaps, one of our unanounced games is titled The Rising and does bring in these paranormal elements.
Comment by Mike O'Brien on February 15, 2009 at 5:05pm
It might be interesting to add in the unreal elements as an element to WaW. That would allow those of us who don't want to use those elements to freely ignore them. Personally I like the Modern Gothic writers such as Jim Butcher. The idea of seeing those elements in a Third World War novel might make for interesting reading.
Comment by Mark H. Walker on February 15, 2009 at 2:00pm
They share the reality, but due to scale some of the things you'll read about in The Rising aren't emphasized in the board game. For example, Lycans don't group into platoons...hence you won't find any Lycan counters in a WaW game. On the other hand, WaW does have chemical attacks such as the one featured in the NaNoWriMo (National Novel Writers Month) entry.

Honestly, what interests me (but might leave the rest of the reading planet cold) is the juxtaposition of nut and bolt reality, in addition to detailed battle scenes, with unreal elements such as Lycans.
Comment by Mike O'Brien on February 15, 2009 at 12:16pm
I like the idea that your games follow an "alternate history reality". I just hope the World at War games don't go down the same reality as your book. I will probably purchase the novel because I like the Modern Gothic genre but don't necessarily want the monsters in my "historical" games. Good luck on the writing.

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