It's not so much a conflict simulation as one of military operations other than war—specifically, humanitarian assistance/disaster relief—but I'm very pleased to announce that AFTERSHOCK has now been published via The Game Crafter.

AFTERSHOCK has its origins in the 2012 Connections interdisciplinary wargaming conference “game lab,” which focused on HA/DR relief operations during the 2010 Haiti earthquake. We subsequently developed it at McGill University as an educational boardgame. The game is already in use in universities, the Canadian Humanitarian and Disaster Response Training Program, the Chilean Joint Peace Operations Center, and the US Army.

AFTERSHOCK explores the interagency cooperation needed to address a complex humanitarian crisis. Although designed for four players, it can be played with fewer (even solitaire), or more (with players grouped into teams). Game play takes two hours.

The game is set in the fictional country of Carana:

Carana has suffered years of sometimes violent turmoil, and has only recently taken the first steps to tentative steps to national reconciliation and reconstruction. Poverty is widespread, government capacity is weak, and ethnic and political tensions remain high. Nongovernmental organizations and United Nations specialized agencies are active in the country, including a moderately-sized UN civilian police (CIVPOL) contingent.

At dawn today, a powerful earthquake struck the capital city of Galasi, causing widespread destruction of homes and infrastructure. Tens of thousands of people are in need of urgent aid and medical attention. At the request of the Caranan government, military forces from several friendly countries—operating as the multinational Humanitarian Assistance and Disaster Relief Task Force, or HADR-TF—are en route to assist, as are additional contingents of UN and NGO personnel together with relief supplies.

The game explores approximately three months of humanitarian operations, including both the initial emergency and a later period of early recovery. Because Carana is a fragile, conflict- affected country, relief and reconstruction efforts may also involve issues of social unrest and political instability, especially during the early recovery stage once the initial shock of the crisis has worn off. The primary objective of all players is to address the urgent humanitarian needs of the local population. However, players also need to maintain public and political support for their organizations, whether to govern (Carana), sustain the relief mission (HADR-TF), or secure financial support (UN and NGOs). 

You’ll find more on the game at PAXsims: https://paxsims.wordpress.com/aftershock/
You can order it from Game Crafter here: https://www.thegamecrafter.com/games/aftershock
For more on the Connections conferences, see http://connections-wargaming.com (US) and http://www.professionalwargaming.co.uk (UK)
The game is produced by Game Crafter print-on-demand, so we’re able to offer the possibility of game customization (modified briefings, customized cards, inclusion of organizational logos) for particular needs, for a one-time graphics set-up fee.
Because we’re terrible businessmen but good humanitarians, all profits from the sale of the game are donated to the World Food Programme and other UN humanitarian agencies.

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Comment by Rex Brynen on July 21, 2015 at 7:49am

The quality of the components (in our case, maps, mats, stickers, and printed rules/briefings) was outstanding--as good most regular commercial game publishers, and even better than some.

Of course, you're paying more than you would for print-on-demand than you would for something that was mass produced in the hundreds or thousands. On the other hand, there's no financial risk, and if you just want a small number (or even one copy) it's great.

We're very happy with it all, as you can see from our unboxing video: https://paxsims.wordpress.com/2015/07/15/aftershock-unboxing/

Comment by Mark H. Walker on July 21, 2015 at 3:47am

Looks really good. Congrats! What dd you think of the Game Crafter?

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