I'm a little pissed off with OCS Burma at the moment.

I've been playing two games of the U-Go scenario simultaneously, one game (as the Japanese) slightly ahead of the other (as the Allies). The Japanese rarely have numerical advantage, but they have an AR advantage. They slip through the mountains and put the Allies in difficult defensive positions, but ultimately at some stage they need to attack the allies in order to 'press through' their lines (up to this point they can forage over mountains, but they eventually get blocked by the allies somewhere).

In my game as the Japanese I launched several attacks at key/weak points, and suffered miserably in each, and ended up losing the scenario. In my game as the Allies, my opponent has launched two very similar attacks (his attacks were actually at worse odds), but he got attacker surprise, won the combats, broke through, and will now easily win the game.

I've really been enjoying the game to this point, but these two identical scenarios, with two similar attacks have come out with two CRITICALLY (ie: game-changing) different results.

Oh, and to add to the impact my opponent won Player Determination and went first (the turn after his combat and exploit) so the situation is way beyond repair.

I'm going to have a cup of tea, a bex, and a good lie down... 

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Comment by Kev on May 20, 2012 at 8:41am

LOL Jim, I'm sure I can bore them away pretty quickly!

Comment by Kev on May 18, 2012 at 11:15pm

as the Japanese player I rushed my attacks. ....what a waste of SP. There. I said it. A waste of SP.

OMG. I am moving down the road to a scary place! ;)

Comment by Kev on May 17, 2012 at 11:58pm

ouch. The vagaries of CRT's.

Comment by Nathan on May 16, 2012 at 11:38pm

So I brought a total of 12 STR worth of attackers to dislodge the 1 STR Japanese force in Kohima.

AR4 vs AR4, and I get DEFENDER SURPRISE!!!

This shifts the odds from 12:1 very close, down to 3:1 very close.

The result of combat was AL1 do1 (not enough to dislodge the two Japanese defenders). This means all my units south of there (99% of the forces I control in this scenario) will be OOS next turn... ... game over...

Comment by Nathan on May 16, 2012 at 6:51pm

Just uploaded a few to an album Kev.

Images 1 and 2 show the situation at the end of the Japanese 5 April turn.

Images 3 and 4 show the same situation after my 5 April movement, with combat about to happen (after Japanese reaction).

Comment by Kev on May 16, 2012 at 8:19am

did u manage to grab some images of the situation Nathan, still very interested.

Comment by Kev on May 15, 2012 at 10:45pm

i'm on turn 13-14 of campaign at the moment. interesting stuff. pannng out very differently than your experience too Enrico.

Comment by Nathan on May 15, 2012 at 10:45pm

Interestingly enough, I had a strong 6 str unit in reserve right behind the area. He moved up to my lines, 4 str attackers facing off against 4 str defenders in Extr Close mountains, but, thinking the situation safe, I released that 6 str unit and moved it elsewhere to 'address' other concerns in my lines further to the north.

I should clarify, I'm no longer 'pissed off' with OCS Burma. I'm now annoyed with myself for not learning this lesson sooner.

Dear OCS Burma, please forgive me.

Comment by Enrico CS Viglino on May 15, 2012 at 9:39pm

At least it wasn't the campaign!

Comment by Kev on May 15, 2012 at 9:30pm

This also highlights a weakness in my nascent play. Using Reserves effectively. Even when on the offense, having units under reserve to counter is a very cool part of the game and the turn cycle I still largely ignore. The Reaction Phase was really brought to my attention in SPII, what a great concept.

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