Anyone Interested in a Wargame Design Program?

Would a (hex) wargame creation program be worth paying ~12$ to anyone?  90% of the code needed already exists in various wargame programs I have already written, so its certainly doable.  The big hurdle to a generic wargame program is the huge variation in combat rules so the program would only assist in resolving combat with the player determining loses and retreats.  I would be happy to describe how the program might work in greater detail and to hear what features are really important to potential users.

  • Modules

    • Map Making

    • Unit Class definition

    • TEC definition

    • CRT definition

    • Counter Making

    • Order of Battle

    • Sequence of Play

    • Rule Setting

    • Play Mode

  • Rules Enforced by Program

    • Movement

    • Stacking

    • ZOCs

    • Attack Allocation

    • Simple Command and Supply limits

    • Limited intelligence

    • Setup and reinforcement placement

    • Retreat restrictions

    • Advance restrictions

    • User defined disruption

  • Program Player Aids

    • Odds Calculation

    • (Simple) step reduction

    • Unit editing during play (required to apply combat results)

    • Control Flags

    • Exporting and importing of maps for “skinning”

    • Auto Game Save

    • Undo

    • Game Recording

    • Internet or LAN play

    • Password protection

  • Combat Scheme

    • The player selects a combat, the program calculates the odds and modifiers, “rolls the dice” and reports the CRT result. The player (in “God Mode”) applies loses and selects retreat and advance distances.

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Comment by Robert Cleary on January 12, 2012 at 6:18am

Yes, I would be interested in doing some play testing.

Comment by Thomas A Stevenson on January 11, 2012 at 10:53pm

Robert, Malaya (free) and The Fall of Idi Amin (demo or $12) are available from (computer games)  Battle of Moscow (free)  and Sicily 43 (free, DOS) are available from  I could also use someone to playtest Crassus In Aquitanine if you're interested.

Comment by Robert Cleary on January 11, 2012 at 6:35am

Then Blitzplus it the development language and Windows PCs are the target platform. Do you have any apps that are in need for testing? I would like to test drive one of these to see how your interface works.

Comment by Thomas A Stevenson on January 11, 2012 at 12:06am

I just do Windows programs.  Monkey is very new and but the ability to phone apps might be worth checking into since that's where all the excitement is nowadays, but I think PC's are still the best platform for classic wargames.  I have looked into Blitzmax which supports Windows, Unix and Apple but I found it too be too "C" like for my taste and needs.  Blitzplus (is what I actually use, Blitzbasic was before  that) only allows passing by value to functions and all Arrays and Objects (but not pointers) are global which is rather primative but it has a bank (memory block) feature that provides a work-around. 

Comment by Robert Cleary on January 10, 2012 at 11:46pm

I did a quick Google on BlitzBasic and there are quite a few products to choose from. I find the game development product "Monkey" intriguing. I like the multi-platform feature as the following statement from their website states.

Monkey works by translating Monkey code to one of a different number of languages at compile time - including C++, C#, Java, Javascript and Actionscript.

Monkey games can then be run on potentially hundreds of different devices - including mobile phones, tablets, desktop computers and even videogame consoles.

Comment by Robert Cleary on January 10, 2012 at 11:38pm

I'm not familiar with Blitzbasic but I have been coding in basic for decades. Then you are developing a Windows tool? Is Blitzbasic compatible for an Apple? I do not have a lot of experience with game programming (I did a web based game once for Origins of the Third Reich but generated little interest) but I have a knack for solving complex  system problems which has kept me employed for many years. I'll need to read through your stuff some more to get a handle on your vision and goals. 

Comment by Thomas A Stevenson on January 10, 2012 at 10:04pm

I use Blitzbasic which has some limitations but is fantasticlly well suited for doing 2D games in a windows enviroment.  The hurdle is finding the time, I am already committed to doing 4 games this year.  I am starting to think it might make more sense as development tool for working with designers who would then be able to submit maps and counters in code form saving me the tedious translation from jpegs and doc files to code data.

Comment by Robert Cleary on January 10, 2012 at 9:21pm

Hello Thomas, I am a developer myself. What technology are you using? I'm a .Net/SQL guy with high hopes on ASP.NET and XML (as a substitute for SQL). Looking at your feature list above, (with 90% done) the remaining 10% must be a huge hurdle.

Comment by david l wisz on January 5, 2012 at 8:10am


Comment by Mark on December 28, 2011 at 12:46am

I made a wargame that has a computer opponant and a hotseat version with enforced rules : 

its not as complicated as maybe what your doing, but you may wish to look it over

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