The official social platform for ConsimWorld
Would a (hex) wargame creation program be worth paying ~12$ to anyone? 90% of the code needed already exists in various wargame programs I have already written, so its certainly doable. The big hurdle to a generic wargame program is the huge variation in combat rules so the program would only assist in resolving combat with the player determining loses and retreats. I would be happy to describe how the program might work in greater detail and to hear what features are really important to potential users.
Unit Class definition
Order of Battle
Sequence of Play
Rules Enforced by Program
Simple Command and Supply limits
Setup and reinforcement placement
User defined disruption
Program Player Aids
(Simple) step reduction
Unit editing during play (required to apply combat results)
Exporting and importing of maps for “skinning”
Auto Game Save
Internet or LAN play
The player selects a combat, the program calculates the odds and modifiers, “rolls the dice” and reports the CRT result. The player (in “God Mode”) applies loses and selects retreat and advance distances.