Won the game after Russians conceded at the end of T4. Because of numbers of unfortunate and ill-timed DRs, their manpower was down and anti-AFV capability was neutralized (BT recalled, KV-2's MA malfed, a HS with MTR rolled 12 in MC, etc). German tanks turned both Russian's franks, encircling their infantries. They can't retreat to the final defence line, but stand against massive German infrantries and HE shots from AFVs.
This is another interesting SK scenario. The KV-2 is invincible, and German tanks have to stay away from it, or at least in Motion within its CA, forcing counteraction of German AFVs (Motion attempt, smoke discharger, moving postions to safer spot, harrasing Rus infantries, etc). You can learn how to coordinate AFVs and infantries in this scenario.
I have played S1-S25 (almost all of them, at least twice). Two more to finish "Boxed SK scenarios". Next one, S26 is a huge 3 map scenarios with tons of scary tanks.
I am a full/SK-compatible ASL player. Currently, playing SK more frequently, I am more than ready to increase full ASL games.
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