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Just like most block games with hexes, this game can be tight. That said only 3 blocks go in a hex. 3 fit. The enemy does not stack in the hex when you attack. Unlike some games where the combatants may remain both sides in the hex after a turn, so 6-8 blocks in a hex, a result is always going to occur in BitE. One side will die or retreat. IF a hex does get crowded, these blocks are actually shorter and smaller and stack nicely. I have rarely if ever had to do that.
Here's what I mean. Top right of the photo. I'd have trouble with this.
I've always been curious too but have stayed away because it looks like the blocks don't fit the hexes. Not sure why that bothers me as much as it does but to each his own.
Thanks for the feedback, Kev. This is what I needed to hear.
BTW, I really enjoyed your video podcast with several gamers (and some cats). That got me though a dreary afternoon last week. I look forward to a similar gather, soon.
Dave, I've played both. I think they have similar features. BitE is lower level (more units), has expanded options for What If's, technology trees and a cool production mechanic.
I'm a bit of a fan boy of BiTE, primarily because I think Emanuele has a vision for his company, that he desires and wont compromise on that. He has sold 1200+ copies of BitE and several hundred of the West Edition, plus launched an expansion.The game is a bit pricey as it comes all away across the pond. email me for some further thoughts. kevsharp at writeme. com
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