What makes for a "classic" wargame? And what wargame do you think deserves the appellation "classic?" We all know the so-called "Avalon Hill Classics" -- the original D-DAY, WATERLOO, 1965 version of BATTLE OF THE BULGE, STALINGRAD, AFRIKA KORPS. No doubt there are more.
For me, a classic wargame is one that seems to keep bringing us back to play even as the game ages. It intrigues us, it never loses its freshness, it is something of a mental and emotional obsession, if I may be allowed that characterization. For the old AH grognards, the AH Classics seem to fit that description.
Games that I remember playing with great nostalgia and fondness but wouldn't touch again don't deserve the label. Those include such titles as FRANCE: 1940, the old SPI game TURNING POINT: STALINGRAD, and AH's PANZERBLITZ and PANZERLEADER come to mind.
Even the original SQUAD LEADER has lost its luster--regrettably--now that there is ASLSK and other squad-level tactical wargames that I love to play. I'm finding that I'll probably relegate PANZERGRUPPE GUDERIAN out of "classic" status now that MMP/IGS has released A VICTORY DENIED. WOODEN SHIPS & IRON MEN has given way to Clash of Arms CLOSE ACTION (and for others, it's GMT's FLYING COLORS).
Here's my short list of "classics"--
AIR ASSAULT ON CRETE (AH)
FREDERICK THE GREAT (SPI/AH)
STARSHIP TROOPERS (1st Ed) (AH)
RUSSIAN CAMPAIGN (Jedko/AH/L2)
BITTER WOODS (AH/L2)
NAPOLEON'S LAST BATTLES QUAD (SPI/DG)
ADVANCED SQUAD LEADER series (hard to believe it, but this game passed it's 25th year!)
So what do you think makes a classic--and what are your "classic" wargames?