Last session, Ramon and I were giving a try to the biggest and bloodiest scenario in Combat Commander. We have played Scenario 40, Into the Breach, that deals with the fighting at Barrikady Factory in Stalingrad.

Scenario is played in Map 34, mainly dominated by a big building (Barrikady Factory) withother factories in the surroundings. Set-up is quite original as both players must draw for a random hex where to place groups in an alternating order. Rubble hexes are also placed at random at the beginning of set-up. This is the result of our random draw:

stalingrado

The Germans (me) are mainly placed in the factories of their side but a few groups have achieved to deploy inside the factory. Interestingly the three German HMG (red circles) are inside the factory and I placed them into rubble hexes looking for machinegun nests (fields of fire indicated by red arrows). I was also fortunate as I've managed to have most of the other squads well grouped and mostly (just but one) into command radius of any leader (yellow circles).

On their side, Rusians are spreading inside the factory. A few units are placed in other factories. Infantry guns are back in the first row of the map with difficult lines of sight. Also there are many units out of command in the middle of the factory. German leaders are indicated by orange circles.

An important rule in this scenario is that factory has an inherent hindrance of 3. Victory conditions stablished that Germans should look for having more units than russians inside Barrikade or for exit units off the map.

So first plan for Germans was to eliminate Russians units that could interfere movement inside the factory. With the HMG I have tried to break as many russian units as possible to facilitate the advance of my backwards groups.

An interesting situation has produced at the left side of the factory where we can see that German may try to capture a fortified position with a quite open field of fire.

For Russians, he concerned first with the germans HMG, trying to kill that in Objective 5, and, second, to put into command their dispersed units at the front of the factory (calling back the leader outside)
IMGP7864


Initial movements:


In the left, Germans did not take the bunker position. Blaze was declared at the HMG nest hex and they retrated, missing their nice sight. Look at the two Ampulomet nicley placed.

In the middle, Germans slowly advance to get LOS into the barrikade. However they could not avoid that Russian leader moved out of this building.

In the right, we have seen clos fighting between Rifle squads on both sides. German quality makes the difference in absence of Russian numerical superiority.
IMGP7868 IMGP7866 IMGP7869
A few rounds later, Germans achieve to replace units around the bunker and Pionier succesfully attacked it. At Objective 5, an horde of Militia Russian troops assaulted the HMG nest to destroy it.
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This is the overview of the battle at this point. Without opposing fire, German decide that it is time to move his two remaining groups into the factory.
IMGP7874
At this point, Sturm reinforcements arrived and German player decided to deploy them in two groups, left, and right to support main assault into the factory.

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Now, German is heavily placed into the factory and, in the view of German Flamethrowers, Russian commander panicked and gave order to stablish a new defensive position back in the factory.
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Sturm entered factory: Russian placed a new defensive line:
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However, unstopped outside of the factory, now it seems to late to avoid the enormous push of Germans. Moreover, russians get outflanked in his left (right in the pics) and Germans have found a freeway to get units off the map, directly towards the Volga!!!
IMGP7894


At this point of the fight, it was late in the afternoon and we have agreed to stop the scenario. Russians were still leading by two VPs and had 1 more unit inside the factory but probably it would end in a German victory. Nevertheless, we friendly accord a stalemate.


This is the final position:

IMGP7905 IMGP7901

My impression is that this is a way too big to play with CC. I prefer scenarios with a smaller number of units. Initial set-up is original and funny and gives a lot of reproducility to the scenario but it consumed too much of our playing time (total session was less than 3 hours).

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Comment by Gary Barr on March 21, 2013 at 11:16am

I think its a great scenario (but agree its at upper of limit of system capabilities) and yours is a very good AAR

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