SFGE is now at version 0.50. No real new features but plenty of important bug fixes. The game still lacks a setup phase and scenarios but I believed all rules and other required features have been implemented. There's still quite a few  'nice to have' features that I plan to implement in the next couple of weeks.

Automating the Chaos forces really speeds up game play.   A 10 turn game takes about an 45-90 minutes. The increase resource option seems to be really powerful, assuming I have it implemented correctly and I think there needs to be a rule to prevent the same Chaos event (other than for Rebels, IEs ,Invaders, and Usurpers) from occurring more than once a turn. But overall a very enjoyable and fast moving game with lots of interesting decisions to be made.

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