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The Imperial combat phase is now working. As there are no stacking limits in SFGE I had to deal with the possibility of ever unit in the game being involved in a single stack. This is principally a display issue. My solution was to use horizontial and vertical scroll bars.when needed with one force (e.g. Imperial, rebel, usurper, invader, or independent empire) per row. Only Imperial and rebel units can be selected individually, other forces are selected on a all or nothing basis so having one force per row makes the selection process easier. The stack centric approach has worked really well with SFGE and will be useful for any future area movement games.