The kind folks over at Academy-Games and over on Board Game Geek steered me to a firefight that was specifically designed for up to 8 players. The Battle of Cherkasskoye was on!
The battle is a set of four single map firefights that provide for some cross-map impacts if certain conditions are met. For instance, if a commander wrestles possession of a control point on a hill from his opponent, he might have the option to fire some aritillery against opponents on another map helping out his fellow commander.
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Set up for the Battle of Cherkasskoye[/caption]
It is an inspired approach, but we did run into some ambiguities or at least uncertainties around the implementation of these opportunities. However, the potential is there for some innovative firefights.
We hade a nice mix of players. For the first round, we had a full compliement of eight players rounding out all four firefights. Three of the eight were entirely new to Conflict of Heroes or maybe had only played the PC version of Awakening the Bear. The other five had played at least a few times, some had played many.
As the ninth player there, I helped the new players with learning gameplay and floated around answering questions and helping with interpreting the ground rules for the interlinked firefights.
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The battle rages on[/caption]
Here's how the scores broke out:
Western Flank: Axis 6, Soviets 6
Central Battle : Axis 6, Soviets 3
East/Central Bank: Axis 8, Soviets 1
Eastern Flank: Axis 12, Soviets 3
FINAL SCORE: Axis 32, Soviets 13
So a pretty nice victory by the Axis. The Soviets had a particularly hard time on the Eastern Flank where they were wiped out in a slammin' tank battle. Also, the fell short on the East-Central flank where they were also entirely eliminated. Western flank was a nice infantry battle between new players. While on the Central Flank the Soviets were pretty well dug in but the Axis employed some nice flank maneuvering to position itself for the win.
By all accounts, folks seemed to have a good time. Mid-game The Wandering Dragon raffled off a copy of the Marsh Board which went to Scott one of our new players. Thanks to The Wandering Dragon!
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Scott won the Marsh map in a drawing. Thanks Wandering Dragon![/caption]
However, there are a few things one needs to do to make it a sinlge box solution. As well, I added some extra touches to make things easier (I hope). Efforts included:
This time I got to play! My long-time CoH buddy Kris and I squared off in the Eastern Flank. It is a tank slugfest with instant action and a lot of firepower. In the end, Kris' Germans were just too strong and they ended up winning 12-10. We both felt that firefight was among the most fun we've had playing Conflict of Heroes. There was just a really strong combination of strategic gamesmanship along with vibrant action. Just a lot of fun to be part of even on the losing side.
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Looks like the Soviets will take the objective. But can they hold it?[/caption]
In the other firefight, the Central Flank, the Soviets make quick work of the Germans winning 9-2. I was tied up in my battle so I didn't get too much detail on that one though.
So the potential is there. What could be done if the larger community wanted to push CoH in public events? Here are some ideas I had:
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Comment
Comment by Dave Smith on August 1, 2012 at 12:35pm If you go to the Battles Magazine website you can skim copies of a back issues; that'll give you some idea about the nature of the publication. They have been giving away issue #3 as a free PDF, but I can't remember how to order it.
Anyway, you'll also find some contact info on the site.
Comment by Ty Snouffer on August 1, 2012 at 9:39am Thanks Dave. It was a lot of fun.
I've often though about putting together an article about running events based on my experience. I don't know everything for sure, but I do have a method that seems to work pretty well for me at least.
I'm not very familiar with Battles Magazine. I'm intrigued by the idea though. Know anyone over there I could pitch the idea to?
Comment by Dave Smith on August 1, 2012 at 9:06am
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