DOUBLE-BLIND PANZERGRENADIER "UMPIRE-LESS" SYSTEM!

Over at PanzerGrenadier Headquarters, there's an innovative system to run a double-blind game of PanzerGrenadier without an umpire. Both players have their own boards/pieces and are separated by a screen, or this can be played online with a chat window or VOIP connection to converse in simultaneous play. The key to the game is a system of Observation Points (OPs) that both players work with to "see" enemy forces. To quote the article:

"Observation points are either created by players, or are intrinsic to observed units and leaders. Unarmed transport and demoralized units and leaders are never observation points. All undemoralized combat units must be observable by an observation point at the end of a player's action segment. This is important for dealing with collisions. Note that once play begins, the observation requirement need not be fulfilled by the owning player's observation points or observed units.

Any undemoralized combat unit or leader may create an observation point in its own hex. Stationary infantry units (not HMG or WPN), cavalry, and reconnaissance units (such as armored cars) may create observation points in adjacent hexes.

At the start of a game, players will need to create observation points to observe their own units."


The article provides a marvelous description of the system and a very well-illustrated example of play using it--here's a sample illustration and there are many more like it:


Something similar could be adapted to other tactical games systems/series that would benefit from it; it's worth checking out.

While I haven't actually played with this system, I am intrigued enough to want to try it out. The author argues that it adds no additional time to play since it replaces the usual spotting sequence (although the spotting rules still hold for OP and observed units spotting enemy units). Am sure we all would be interested in reading about games that use this system and what players think of it. Even if you don't play PanzerGrenadier, if you are interested in tactical wargame systems of any period, you'll find the article interesting. You don't even have to know how to play the game to get the gist of the piece! It will definitely fire up your imagination to think what you could do with your favorite tactical game. I applaud the author of this article for developing such a simple and fun system to spice up one of the premier tactical games out there today!



Views: 93

Comment

You need to be a member of ConsimWorld to add comments!

Join ConsimWorld

Comment by John Kranz on September 24, 2010 at 5:13pm
Great item. Thanks for posting it here.

I've also promoted this over at: http://consimworld.tumblr.com

Help Center

Latest Activity

Joseph replied to Chuang Shyue Chou's discussion What are you reading?
"Read: "Relic" by Alan Dean Foster. A SF novel with a twist.  In the distant future,…"
Tuesday
Eric Walters left a comment for Bob Jones
"Bob, great to see you here!  Welcome to the CONSIMWORLD Social Website!  Hope you find…"
Sunday
Bob Jones is now a member of ConsimWorld
Sunday
Eric Walters left a comment for Chris Haupt
"Chris, it sure looks like you appreciate the pre-Napoleonic and Napoleonic era games!  1776…"
Nov 30
Chris Haupt updated their profile
Nov 28
Eric Walters commented on John G Galloway's photo
Thumbnail

GMT Stalingrad 42

"Am wanting to dive into this myself, but I've got a stack of games in front of it in my…"
Nov 28
John G Galloway posted a photo

GMT Stalingrad 42

Another fantastic Simonitch design that fits perfectly on my table.
Nov 28
Dennis A. Spors commented on Dennis A. Spors's group Marshal Enterprises
"We are working on a new title but it will not be a game in Spain. The new release will be featured…"
Nov 28

Groups

Events

Members

CSW Related Links

Please be sure to check-out these CSW services.

© 2019   Created by John Kranz.   Powered by

Badges  |  Report an Issue  |  Terms of Service