Had a day of playing Fear God and Dread Nought yesterday. A first game for 3 of the four of us. The veteran (Ian) ran the German forces; I was gamemaster.
We had a great time. The game has a partially deserved rep for being highly complex. I'd created a 4-page set of abridged rules (covering the rules required for the Jump Start scenario) and with these play flowed very smoothly despite the lack of experience. When I say the play flowed smoothly, I mean the interpretation and application of the rules. The same couldn't be said for the control of the ships; at least not the British destroyers. The game was hilarious! By the time Neil had his destroyers under control, the British flag (HMS Tiger) ordered them to port and, assuming the message had been received and understood, proceeded to make the same manoeuvre herself (the first of the game I should say before Richard gets too smug). Unfortunately only the rearmost destroyer had complied and the other two surviving destroyers merrily remained on course and rammed their flagship!
The first picture below shows the detroyers trying their first manoeuvres of the game.
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The second is taken shortly after HMS Moorsom is hit (and sunk) and as the destroyers get in each others way.

The third is taken shortly after Tiger has suffered a double ramming (she survived, the destroyers did not). A German destroyer has also suffered fatal hits

The four are the Jack Tars that played (Richard - British capital ships, Neil - British destoyers and Ian - Germany); yours truly is behind the lens.

At least Neil can console himself that he got the most kills of the day
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