Had a day of playing Fear God and Dread Nought yesterday. A first game for 3 of the four of us. The veteran (Ian) ran the German forces; I was gamemaster.

We had a great time. The game has a partially deserved rep for being highly complex. I'd created a 4-page set of abridged rules (covering the rules required for the Jump Start scenario) and with these play flowed very smoothly despite the lack of experience. When I say the play flowed smoothly, I mean the interpretation and application of the rules. The same couldn't be said for the control of the ships; at least not the British destroyers. The game was hilarious! By the time Neil had his destroyers under control, the British flag (HMS Tiger) ordered them to port and, assuming the message had been received and understood, proceeded to make the same manoeuvre herself (the first of the game I should say before Richard gets too smug). Unfortunately only the rearmost destroyer had complied and the other two surviving destroyers merrily remained on course and rammed their flagship!

The first picture below shows the detroyers trying their first manoeuvres of the game.

.


The second is taken shortly after HMS Moorsom is hit (and sunk) and as the destroyers get in each others way.


The third is taken shortly after Tiger has suffered a double ramming (she survived, the destroyers did not). A German destroyer has also suffered fatal hits


The four are the Jack Tars that played (Richard - British capital ships, Neil - British destoyers and Ian - Germany); yours truly is behind the lens.


At least Neil can console himself that he got the most kills of the day

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Comment by John Ryan on August 19, 2009 at 8:22pm
Thanks, Andy. Those minis really look smart.
Comment by Ian Wedge on August 18, 2009 at 5:16pm
No idea what scale, I did them from a copy of Janes. The destroyers are about 1.25 inches. Will get back to you about the 12th.
Comment by Andy Loakes on August 18, 2009 at 1:29pm
1/3000th - yours? (And did you see the suggestion for the 12th Sept)
Comment by Ian Wedge on August 18, 2009 at 7:36am
So what scale and make are they?
Comment by Andy Loakes on August 17, 2009 at 4:08am
Looking at the size of those funnels I suspect we're on different scales Ian. Shame.
Comment by Ian Wedge on August 17, 2009 at 3:25am

I wonder if those work out at the same scale as my Japanese pre-dreadnoughts. They never did get an outing after I made them 25 years ago.
Comment by Lawrence Hung on August 17, 2009 at 2:35am
Thanks a lot, Andy!
Comment by Andy Loakes on August 17, 2009 at 2:20am
If you missed the earlier posting, here's an image of HMS Aurora that shows the wave effect on the base a little better.

Comment by Andy Loakes on August 17, 2009 at 2:16am
Hi John,

The ships are 1/3000th Davco (Skytrex) except the British destroyers which are NavWar. Both manufacturers are of a similar quality (imho). The bases are 'custom'. A brief description is attached to the base with name, class, year and covered with magi-tape. The bases are card with araldite type glue to hold the ships. The glue is 'roughed-up' as it dries (minutes) to create the wave effect. They are then painted with enamels.

Lawrence, I'll post the rules on CSW and LYG when CSW is back up and as part of the next LYG update. They only cover the Jump Start rules and are my interpretation. If you use them you'll still need access to the full rules when questions arise and you should feel free to adjust them to meet your interpretation.
Comment by Lawrence Hung on August 17, 2009 at 12:18am
Where can I find your abridged rules on the Jumpstart scenarios, if I may?

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