Flashpoint: Central Front, Hof Gap, Turn 2

Flashpoint: Central Front, Hof Gap, Turn 2

Day 2 bought a little time for the NATO allies. In the south, the German 4th Panzer division held off an attack by the Czech 20th MRD north of Amberg, but remnants of K troop 2d ACR, who were already disorganized, were not able to hold their own against elements of the CZ 20th MRD at the bottom of the map. However, the two CZ regiments could not exploit due to supply considerations and lack of artillery ammo. Northern elements of the 4th Panzer in Beyreuth did a remarkable job countering a potentially devastating attack to seize the city by the Soviet 6th Guards Tank Division. While the Soviets had flanked the city, pre-planned artillery and excellent fields of fire by the dug-in 102 PG battalion caused massive casualties for the 6th Guards MRD. This stout defense has blunted for the time being a major thrust down the autobahn by the Soviets.

Second Squadron, 2d ACR , was not able to stop the crossing of the Main River several kilometers north of Beyreuth by the Soviet 18th Guards MRD. This hole threatens to become a major problem for NATO unless elements of 2/2 ACR and 1st AD can block the push. Meanwhile, E Troop, H Troop, 2 HOW, and remnants of C Troop of 2d ACR held off a river crossing by the Soviet 51st Tank Division, and caused some severe casualties there as well. NATO has pretty much held the Main River defensive line for two days, but the flanking breakthrough by the 18th Guards MRD could cause trouble. 1st US Armored Division has begun to better position themselves south of 3d ID, and the German 12th Panzer Division is pushing East to support its sister 4th Panzer against the Czechs.

Up north, the 3rd ID has pushed across the map to threaten the supply lines of the East Germans. In a limited counterattack supported by German Tornados they were able to surprise the East Germans and severely damaged the East German 4th MRD HQ. This threat by the 3d ID has caused the East Germans to pull back a bit from their push across the Main River. However, the next day will bring East German reinforcements of the 7th Tank Division, so this area may get a little hot.

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Comment by Mark DAgosta on December 30, 2009 at 9:58am
Dan/Brett, Interesting. Thanks for the info. I have to locate a copy of Flashpoint:Golan, just to see how the system plays.
Comment by Dan Stueber on December 30, 2009 at 8:49am

I initially thought of using Flashpoint Golan rules to play the Central Front games. I saw the maps were the same scale and the units in both games were similiar sizes. I think FP:G portrays modern combat very well and I like the system much better than the original Central Front system. That was basically the whole reason behind it. Chris Fawcett did most of the work doing the many. many, many counters. All I did was tweek some rules and do a few playtest runs to see if the system would work. In my opinion it works very well.
Comment by Brett W Avants on December 29, 2009 at 11:03pm
Hey Lawrence;

There is a whole CSW thread on this subject at http://talk.consimworld.com/WebX?14@159.VpZpapPFC55.66@.1dd1a64c/0. I am not sure what the original impetus was, but I think the Flashpoint rules are more streamlined and flow better than the SPI rules with all of their iterations. Although I do like the original rules with the friction point system. Maybe someone else with more history can chime in...
Comment by Lawrence Hung on December 29, 2009 at 8:34pm
Is the Central Front series designed by Charles T Kamps? Golan series is by Mark Herman. There must be a lot of differences between the two regarding the WW3. How to reconcile the two? What motivates you to use another series rules to play a series game?
Comment by Brett W Avants on December 29, 2009 at 8:00pm
Hey Mark;

This is Central Front played with the Victory Game's Flashpoint: Golan rules, with new counters made up by Chris Fawcett to fit the Flashoint rules. The maps are from the original Central Front series. Mark Herman of Victory games originally intended Flashpoint: Golan to be set in Central Europe in a NATO-WP environment, until the wall came down. He then changed the setting to the Golan Heights. A bunch of us (I am a newcomer) have adapted the Central Front maps and some rules to the Flashpoint rules and made a new game. I am re-writing the scenarios of the original SPI Central Front series to match the new rules and counters. These are loads of fun with the new system!
Comment by Mark DAgosta on December 29, 2009 at 7:44pm
Brett, I bought Fifth Corps and Hof Gap back in the early 1980's, and the counters look considerably different than what I'm seeing in your photo. Just curious as to when you bought your copy.

I've always enjoyed this series but only played Fifth Corps and Hof Gap. I recently picked up "BAOR", "Donau Front" and "North German Plain" on eBay. Haven't really given them any time yet, but I see that somewhere along the line they've changed the rules completely. The rules included with "Donau Front" mention that all the games would be "reissued in the new format". Is that what you're playing now? Or are you playing with the original rules?
Comment by John Rainey on December 29, 2009 at 7:25pm
I'd go to Monster Con if FP-CF were on the table.

At MonsterCon 07 I played it for 1.5 days. We'd finished up "The Next War" and one of my WP team mates and I stumbled around with it for the remainder of the time there. I'd brought my first attempt at making Chris's counters and all the maps so we said: "why not". He'd never played FP before and it had been years for me so it was a very slow affair, lots of rules reading. I think we did Hof, VCorps and BOAR. It was fun. Loads of people stopped and looked at the setup.
Comment by Brett W Avants on December 29, 2009 at 11:29am
Hey John...is that a challenge? I am in! :-)
Comment by John Rainey on December 29, 2009 at 11:24am
Now if we can just get 2-10 people to want to play this at ComSimWorld's MonsterCon some year!
Comment by Dan Stueber on December 29, 2009 at 8:50am
Brett, Thanks for the kind words. Chris Fawcett deserves the lions share of the praise for making all those counters up. I really like FP:G and getting the counters made for this game were just great. Good luck with the AAR, I will continue to follow.

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