Flashpoint: Central Front, The VII Corps Defense of Hof Gap
I am in the process of playing the old SPI/S&T Central Front series using VG’s Flashpoint: Golan rules, new counters made by Chris Fawcett, and a few tweeks and rules by Dan Steuben. I spent some time reading and reconciling the various Moves and S&T articles, and old game rules, with the new counter manifest, and will shortly be creating a revised and comprehensive VII Corps scenario for Hof Gap. This scenario will be based on the original VII Corps scenario in the Hof Gap exclusive rules, but will include all of the updates and revisions, and will hopefully be a one-stop resource for playing Flashpoint: Central Front. My ambitious goal is to revise and rewrite every scenario in the Central Front exclusive rules (yes, all five games) so that players may have a comprehensive set of playable scenarios for this game. I love this game and this concept, and believe that Flashpoint: Central Front fills a niche that has partially gone away because of the changing military-political landscape, but not necessarily the interest of gamers.
I will also be posting an AAR for the VII Corps scenario. I have finished the pre-turn and Turn 1 for Hof Gap. This is my first experience with the FP:Golan rules, so I am sure I am not playing everything correctly. I am also focusing more on the ground campaign, but am trying to make as much use as I can of the HQ capabilities and air war.
Here is how the situation looked at the end of the first turn:
Both NATO and WP received Turn 1 and 2 OOB during Turn 1 in this scenario. The WP was the initiative player, and was able to activate two divisions before play resumed normally. I chose one CZ and one SU division to attack. The Soviet 6th Gd Tank zoomed down the autobahn north of Hof and waylaid the 2d ACR units there. The CZ 20th MR regiment attacked from the east and again ran into elements of 3d Squadron 2d ACR, and swept them aside. What was interesting was that for the first 6 or so chit draws, every one of them was a WP division. I did not plan this, but I think it was a good picture of reality (virtual reality!).
The 2d ACR was in forward positions and was pretty badly mauled during the first turn. Pre-game WP air strikes and the onslaught of the WP units beat them up pretty badly. With the East Germans and Soviets attacking from the North and the Czechs attacking from the east, NATO is in for a rough time.
Finally, I was able to activate several NATO units and was able to shore up a line in the south with the German 4th Panzer, and was able to move the US 1st Armored Division into a somewhat better position to meet the Russians. The German 12th Panzer and US 3rd ID were in bad spots, and I am attempting to get them situated to reinforce the Main and Regnitz River lines.
The Soviets have created a breakthrough along the autobahn running from Hof to Nurnberg, so this is the priority problem now for NATO. The US 1st AD will have to hold this line until help can arrive. The WP priorities are to exploit this breakthrough and continue to apply pressure on three basic fronts, all converging on Nurnberg. The WP will be as aggressive as possible. I am still trying to figure out how to integrate chemical weapons in this scenario, because I believe that in a scenario like this, they would be a definite part of the WP arsenal. Stay tuned for turn 2!